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RAW 128

DVD - COMBINATION MAN CURRICULUM (CMC) VOLUME 6: Guillotine Kills & Chancery Fundamentals
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According to the numbers, the most encountered submission is going to be the guillotine; it doesn't have the highest finishing numbers, but it is the most encountered and can still finish if not at least offer some serious jeopardy if you are poorly equipped to survive.  You will likely encounter this sub more than others as your skill level rises for two reasons.  1-It is a go-to for those with even a rudimentary sub game.  2-As your skill rises it will be tougher for our opponents to attain your back so head-on gambits will appear more often.  With that in mind we introduce this dual purpose RAW/CMC volume that will remove the threat of the guillotine and discuss why you should never slap on a guillotine yourself--we'll provide you with a submission combination to replace the guillotine that will provide you with tighter and faster rewards.  Side-Note: The guillotine we are discussing throughout is the new school Jiu-jitsu guillotine and not the old school wrestling guillotine (the Twister to 10th Planet enthusiasts).  We'll discuss beating the old school guillotine/Twister in a future volume and concentrate on the more likely encountered sub here and use the most likely encountered terminology to avoid confusion.  OK, here's what's in store for you on this volume: The 3 Key Differences between a guillotine and a Chancery.  Why you must defend the Engineering Arm, not the "choking" arm.  The 3 Fundamentals for defeating the Engineering Arm Drills for killing 3 Varieties of Standing Guillotine.  2 ways to blast into a go-behind off of your Guillotine Kill.  At this point, we include 2 bonus defense drills: Beating the Standing Arm Triangle & Standing Nelson.  We then provide 2 Dead Drops into 2 submissions vs. a Guillotine you can't Go-Behind blast.  We then cover the 4 details needed to beat the Guard Guillotine.  Once you've killed the Guard Guillotine, we will provide 2 quick follow-ups (one of them sets the stage for the leg locking bonanza we have coming up in the near future).  Now that we've killed the guillotine, let's replace it with a far more functional weapon--the Chancery.  We'll hit the 4 Elements of all Chanceries in detail.  Ignore one of these elements and you're simply holding and squeezing.  We then hit the 2 fastest no-arm included chanceries.  We'll follow that with an easy drill to turn the guillotine we've been killing into a chancery--sneaky stuff, here.  Next, if you wind up with an arm-included, we can still hit a chancery which we will use to hit the ground with 2 immediate submissions and...if you add the drills from RAW 125 you will have 17 more subs to flow through from this ground chancery position.  This is one chockfull volume that serves both advanced defense and advanced offense.  This volume, as with all for our RAW material, comes with a printed syllabus for inclusion in your training notebook.  (Hang on to these syllabi because at some point in the Combination Man Curriculum run we will supplement and key these syllabi to a Master Text for easy Drill & Technique search.)

ESP RAW 128 can be had this month for only $32 (S & H included--Domestic & International).  At the end of the month, the price goes to $42 Domestic/$52 International.  [Of course, it's only $26.50 for the RAW Crew.]