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RAWS : RAW 086

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RAW 086

DVD - Down & Our: Bad Libs: Vol. 5
Sales price $42.00
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This volume picks apart the chain on RAW 85, but can still be used as an individual study volume.  We continue our exploration of hybrid MMA drilling combining all ranges/modes of the fight into one cohesive whole.  On this volume we will continue to emphasize the unorthodox, but highly efficient way to close the gap to gain the Clinch (the Stick-Follow), work that Clinch from all facets with Dirty Boxing, Clinch-Breaks, and Tie-Up Flows, and then of course, get this thing on the ground.  More details on what is covered: Boxing first; simply put Boxing provides the highest return on your MMA investment.  (BTW, Toss those Jab Catches, Cuffs, Parries, et cetera--we explain why here).  Next, we go into greater detail on how to use the Stick-Follow to enter on your opponent.  This unorthodox but simple method of entry works in cut-time as it does not follow the typical offense/defense/counter-offense pattern.  I think you'll find this rhythm-interruption rather useful particularly versus an opponent who stuffs shots well.  Next, we'll grease the gears with a little high-intensity pummeling that leads directly to...Bumping and a Tie-Up Switch.  Pummeling, as we all know, means your opponent is matching you in the Clinch game so flowing through Tie-Ups to beat his defense is a better way to play.  Once we hit the new Tie-Up (Single Collar) we highlight how and why the proper placement of the elbow can be your best friend, or your worst enemy.  Next we work some Dirty Boxing off the new Tie-Up followed by...your third Tie-Up flow (the Double-Collar) and from here we'll punish with Knees.  After that last knee is fired we will hit your next link in the Tie-Up flow--we will use the Halch to pressure-ride from what is typically thought of as a Plum Blossom/Thai Tie-Up into an old school wrestling Head & Arm Tie-Up (remember, we must mix those arts, not compartmentalize).  Once, we've switched that Tie-Up, we'll mix those arts yet again and use a knee variant to "inspire" movement in your opponent.  (It ain't a Straight Knee either; that will get you in trouble here).  And here's where we start inserting the Bad Lib...We use a Halch (an under-utilized tool to gain Head-Control Inside the Clinch) to set up either a Bar &Chancery Drop or an Old School Guillotine, but if you're having trouble with that, the real meat and potatoes here is the Head Drag.  We show you the one (and only one) angle to use to keep you out of takedown trouble.  We follow that with a Grounded Go-Behind that takes your legs out of snatch jeopardy.  Once we've hit that Go-Behind, we break-down the knee placement and single-hand placement that foils a Bottom-Scissors Guard Defense.  (Integral stuff here.)  Once we've got him set we start dropping those bombs on his skull.  As if that weren't enough to finish (and it probably is), we add Ground 'n' Pound assisted tilting, a Spinning Double Wrist-Lock (Kimura), and a quick and easy beat versus his Kimura stalemate that will make him wish he took the first sub as the way out.  These are just the highlights; this chain is 21 links deep.  I'll say it again, this form of hybrid drilling will raise your game (and conditioning) to whole new levels.  As competency rises so will speed and intensity and the conditioning effect.  In the end you should be able to clock this chain top-to-bottom at between 14-16 seconds.