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Mark, I got my RAW DVDs on Friday. I just wanted to drop you a note to tell you they're awesome. I love the way you chain the moves. I have a couple other of your DVDs-Floorbag Workout, Throwing Dummys, and Complete Grappler but your RAW's blow them away. I liked the chaining in Complete Grappler, but your RAW's are much more focused. Just wanted to let you know.
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Here we introduce the fundamentals of the all-mighty clinch; hands-down perhaps the most grueling aspect of the game. One of the reasons the clinch can be so grueling (to both parties) is a seeming limited vocabulary of what is possible within the clinch. Beyond the fence-press, a knee or two to the body or legs, and the occasional turn or drop to the legs for a sacrifice single or double-leg, you don't see much in the way of intermediate or advanced applications. Much of this may be because some initial fundamentals are not always adhered to, and without these fundamentals there can be no build to a broader vocabulary. This volume seeks to seat those fundamentals and start an immediate build towards widening your offensive vocabulary. We start with...Why the dominance of the over-under clinch over all other forms of clinching. We discuss in detail the root drill of all clinch work the tit-for-tat pummel (standard stuff) but...We introduce The Rule of Palms to reduce your energy on the offensive stroke and reduce your opponent's space for his defensive matching retaliation. Then, we demonstrate The Rule of Tipping which will immediately add up-rooting to even your standard pummeling drill. (You'll find adherence to just these 2 Rules alone should improve our clinch game immeasurably.) Next, we discuss the 3 Primary Goals of the Clinch: The Body Lock, the Go-Behind, and the Inside Leg-Dive. We'll demo three ways to body-lock, three ways to grip and keep that body-lock, and two ways to never, ever lock your opponent down. Next, we'll discuss three ways to take our standard Pummeling Drill and turn it into a real live animal that is combat ready as opposed to something you warm-up with or perform in isolation. We then move on to the easiest and safest class of Go-Behind, the Slide-By. We'll demo the 3 Primary Slide-By Forms and then from there move into how to set-up the slide-by. We'll then dip a toe into intermediate and advanced waters by introducing the Wrist-Control Slide-By along with 2-ways to drill gaining the wrist control and 5 ways to apply the wrist control directly to a drop. We then disuses the 3 drills to run all clinch tools thru before you unveil them in a match. These drills will make sure you are tight, tight, tight. We'll close with a brief bit on Educating the Lift, and how to cheat the back arch since many events have kyboshed this devastating move. This volume, as with all of our RAW material, comes with a printed syllabus for inclusion in our training notebook. (Hang on to these syllabi because at some point in he Combination Man Curriculum run, we will supplement and key these syllabi to a Master Text for easy Drill & Technique search.)
ESP RAW 127 can be had this month for only $32 (S & H included--Domestic & International). At the end of the month, the price goes to $42 Domestic/$52 International.
This volume continues to build on our Short-Offense foundation. We will take that Head-Snap you developed on RAW 123 and refine your Front Headlock. We'll discuss why a Front Headlock is not static--you must kill that base or you will lose your position.--oh, and no guard-flopping, crew. We will then hit 4 Front Headlock Go-Behinds: The Short-Drag, the False Cross-Face, and the 2 varieties of Shuck. Go-Behinds won't always cure what ails you as strong canny grapplers will thwart your spin, for the se beasts we've got to turn those Front Headlocks into Near-Side Cradles. These cradles are not your standard pinning cradles, these are Combat Cradles (we avoid the in-position with the combat cradle if at all possible). Combat cradles shift your opponents' contact point and opens up numerous submission opportunities. Combat Cradle Drills on this volume include: Using the Head-Stab to buckle our opponents-Don't chest-thru on this one, crew. Using the Head-Lift for some airborne action. We'll drill how to quick release right into a fast tap. We'll then drill Combat Cradle assistance via the Overleg Ride. We'll use that Overleg to crunch into our next tap. Next, (and this is worth the price of admission) we'll show you step-by-painful-step how to do an Overleg Ride Leg Pass that will torque the bottom man's spine all to hell. For those 1 in 20 folks you've got with mondo-flexibility, we'll show how a weight transfer and head-lift still pull that spinal crunching tap. Versus a tri-podding opponent we will use the Head-Lift to kill that base or...and this is mighty fun...A rolling Combat Cradle to Inverted Overleg Ride. Once we've frozen your opponent in this uncomfy position we will hit 2 quick subs dictated by your opponent's captured arm position. Then as a cherry on top we will show how to use this position to plug in every single submission drill we ran in volume 125. So there we go, 17 drills on this volume, plug in the drills from the preceding RAW and this chapter for the Combination Man Curriculum goes to 28 links. This volume, as with all of our RAW material, comes with a printed syllabus for inclusion in our training notebook. (Hang on to these syllabi because at some point in he Combination Man Curriculum run, we will supplement and key these syllabi to a Master Text for easy Drill & Technique search.)
Here we are at volume 3 in the Combination Man Curriculum (CMC) and for those who have wondered where have all the submissions gone? Well, here's your answer--right here. With that said, this volume is all about drilling to create hooking opportunities and then presenting two handfuls of hooks (in order of utility for those results chasers out there). Contents include: Exact specifications of the Arm Crowd position--and how to isolate any top-arm opportunity presented whether is be off of a throw, cross-body, or top saddle position transition. We'll drill how to use the body to secure the limb before we use the hands. Once the body is up-to-speed we will use one grip to set up all of the following subs to keep your cognitive load light and efficient. We will also present the Head-On Drill that forces you to not be choosy about your attack. In other words, after you drill for ambidexterity the Head-On Drill will force ambidexterity so you'll be smooth on either side. The Head-On Drill also educates pressure and spin control so we get a nice multi-tasking tool out of this one. Next, we hit the bread and butter Spinning Double Wrist Lock and how to glide into the hook rather than riding and then tapping--why do two jobs when you can get them both done with one movement? We'll drill instantaneous Keylock transition...We'll provide some concerns about Dorsal Locking and then provide a Head-Scissors tweak that removes those concerns...We'll then drill the subtle and seemingly forgotten Pop-Over Hammer Lock. (It's one of those, "Are you kidding me, that's available from this position?" moves.) We'll then drill three varieties of Short-Arm Bars that should provide comfort in over-rotation scenarios. Each tool is presented in isolation for technical perfection and then run through the Head-On Drill so you can adjust for chaos. This volume, as will all of our RAW material, comes with a printed syllabus for inclusion in your training notebook. (Hang on to these syllabi because at some point in the Combination Man Curriculum run, we will supplement and key these syllabi to a Master Text for easy Drill & Technique search.)
This second volume in our CMC material by-passes all of the technical gobbledygook of learning the takedown. Make no mistake, having a technical takedown is ideal, but...to get at the heart of an old school leg dive you must cultivate the proper attitude first. We find that by shutting off the technical/critical part of the mind and inculcating attitude we can move the student to faster, harder, more surprising shots in a short amount of time. Once we have the Leg Dive attitude we can then overlay our technical work. Lest you think this volume forgoes all technical considerations, here's what you'll find on it...A specific definition of the Leg Dive and how to differentiate it from Double and Single-Leg Takedowns. The importance of gravity-assist (this is what makes a Leg Dive a dive.) Next, we offer rules on how to drill the material and cultivate an attitude of "Technical Ignorance" so that we can use gravity and commitment to up your speed and power. We discuss why you must train ambidextrously. And just when I preached "Technical Ignorance" we will run 11 Technical Drills that allow you to set-up the Leg Dive. (Notice these drills stress the technical importance of the set-up, not the dive itself.) We will also provide 11 Template Leg Dives for those who may still want a little guidance about the varieties of gravity assists available. This material is the Leg Dive foundation which I wish I had this wisdom to implement decades ago and then overlay the technical concerns as needed. Hindsight is 20/20, better decades late than never. This volume, as with all of out RAW material, comes with a printed syllabus for inclusion in your training notebook. (Hang on to these syllabi because at some point in the Combination Man Curriculum run, we will supplement and key these syllabi to a Master Text for easy Drill & Technique search.)
The first volume of our CMC series starts with entries from the most common scrimmage position in the vast majority of grappling schools--the short offense (both fighters beginning on their knees facing each other with a collar-and-elbow tie). While I question the wisdom of primarily scrimmaging from here, there is no reason not to use it as a jumping off point to begin building an aggressive offensive/defensive base from the get-go. This volume covers: Immediate Snapping to "break the second handshake." The two fundamental must-have go-behinds from the snap. How to properly hit the 2 varieties of Reverse 1/4 Nelsons from this position. How to use the Reverse 1/4's to hit Chin Hook Cranks or Spurs to movement. Popping the neck with the completion of either variety of Reverse 1/4. How to transition seamlessly to both versions of a Modified 3/4 Nelson versus a blocked and posted Reverse 1/4 Nelson. How to pop the neck yet again with either version of the completed Modified 3/4 Nelson. (Remember Crew, we use our Nelsons to damage and gain the tap, not to pin.) Next, we slap on a Snapped Hook Chancery and why to skip the Post Chancery or New School Guillotine while in Short Offense. Next, we use the Snap to set up both varieties of Front Headlock (Locked Grip and the Hook & Lift) and why killing the base during Front Headlocks is more important than the snugness of your grip. And we will close out this initial volume with a Front Headlock Go-Behind followed up with a dovetail submission to keep it all vicious. This volume, as with all of out RAW material, comes with a printed syllabus for inclusion in your training notebook. (Hang on to these syllabi because at some point in the Combination Man Curriculum run, we will supplement and key these syllabi to a Master Text for easy Drill & Technique search.)
We use this volume to build a drill-set that you can use for any out-range shooting vocabulary--that is, shots that assume you have touch/jab range but no form of clinch available. The Drill-Sets are not Shot-Dependent, in other words, your can shoot a double, a single (high or low), heel pick, whatever, the drills will simply allow you better and more efficient penetration. We start by discussing how to prepare the hips for nose-on targeting. We then discuss "elastic loading" vs. "power take-offs" in the use of the back-step and which of these provides more speed. We'll demonstrate proper entry trajectory and how to use a loaded barbell to correct penetration errors ASAP. We'll then demonstrate optimum set-up footwork for match-stance shooting. Next, we'll demonstrate why you must alter your penetration work for unmatched lead shooting or you risk poor loading and/or decreased follow-up (second moves) capability. We will then cover how to properly use Feint or Jab Footwork to alter the usual nose-on attack lines. This section will provide greater variety, more power and tougher to defend angles. The "rear silhouette" demonstration should give you a quick visual reference to make sure that your footwork falls into place. Again, these drills can be applied to all lower-body and upper-body shots and we use a variety of shots to emphasize this point. This volume, as with all of our RAW material, comes with a printed syllabus for inclusion in your training notebook.
I'm going to take it for granted that you'd prefer a wrestling approach to your ground game and do not want to hit your back/pull guard whether it be sub-only matches or MMA. With that in mind, we've got to admit that there are times when you are in a bad position and under-load and have got to get out from under. The easy default is the going to your back mentioned above, but there is a much better option for the wrestling/top game inclined and that is the Inside Stand-Up. As long as you can hit 1/4 position or come to base in any way, this option is available. It is used often in straight-wrestling matches but mighty seldom in submission or MMA work and I believe that is simply because of a poor understanding of the how to distribute the load to make the stand-up happen. Poor load distribution means you ain't getting up and/or will be chopped back to the mat. Good load distribution and you're not only out from under, but on your feet with a submission in your hands more often than not. We'll open this volume with 4 Solo Drills to seat the fundamental mechanics of Foot Placement, Push-Thru, Back-Pressure, Pivoting, & Preliminary Hand-Fighting. From there we'll add your partner so you can work under load and learn 4 Drills to Hand-Fighting Prowess. (We will emphasize the Whip-Away to Under-Gripping--awkward when you first start the drill, but it will pay dividends and get you off the mat--ignore this step and all is for naught.) Next, we'll hit the Standing Switch Drill and explain the Dog-Leash DWL and how a Switch and a Dog Leash DWL should be thought of as 2-sides of the same coin. We'll run a 3-Sub Combo to Back Trip your opponent once you've hit our Inside Stand-Up. (The Head-Post Cross-Body Hop may look awkward but it'll do the trick.) We'll then run a 4-Submission Chain using the Inside Stand-Up to Kick-Over Series. (I'll also provide a little caveat as to why I think the preceding chain is your go-to and the kick-over less than optimum. If you understand pivot points you're way ahead of the game.) I'll admit the Head-Scissors is mighty satisfying all the same. We'll wrap up by introducing a Drive-Back for a failed hand-fight at the get-go. Lose the hand-fight and there is no Inside Stand-Up--the Drive-Back will fix that and then you can run the entire chain again with the Drive-Back inserted and be on your way to Inside Stand-Up Mastery. 17 Drills before the Drive-Back Addition--with the Drive-Back you now have 33 Drills total to seat this under-utilized skill. This volume, as with all of our RAW material, come with a printed syllabus for inclusion in your training notebook.
Waaaay back on ESP RAW 22, we presented a submission chain from the Head & Arm position, i.e., the Scarf Hold. This volume of RAW re-visits this position and re-tweaks the elements based on re-visions we've made in the 8 years since that original volume was produced. (You'll find lots of tweaks, more than a few discards, and a greater focus on pressurizing.) A quick rundown of what you'll find on this volume...First, we'll solidify your position--the primary tweak here will be what you do with your far-side forearm--this is a major labor-saving application that will kill your opponent's most valuable escape (the bridge) before he can even hit it. Next, we'll talk about securing the hold with a Knee Tendon Grip--and we'll see that the tendon grip is not simply to tie that neck up in a pretty package, but more importantly what you do with the wrist while tendon-gripping. Next, we'll address two ways to grind your opponent to give you what you want submission-wise. (Rookies often tap due to grinding, but keep in mind that we mean the grinds to be asphalt burns on the road to something more vicious.) Next, we'll start reaping the rewards that the grind has provided--We'll start with pressure-stepping into the holes provided and hit a simple rip/wrench that will do the job more often than not if your pressure is right. Next, we'll hit a Side-Sleeper or Bulldog Choke that is laying right in your arms. From there we run to the Hopping Sleeper (my favorite due to the added inertia on the hook). We'll also hit a Hopping Shoulder Choke--throw away the old Arm-Triangle Position, the Ledge Grip will pop that head tight-tight-tight. Of course, we'll have to hit some main guns and insert a few Reverse Lever Chokes, a Double Wrist-Lock variation or two, and an old school Keylock. We'll also grind our way into a Near-Side Leg TWL and a scary tight Telephone Lock. In all, 4 Drills to tighten your position and then 16 Hooks in the chain to keep that bottom man squirming. This volume, as with all of our RAW material, come with a printed syllabus for inclusion in your training notebook.
In this striking-only volume of RAW we'll lay-out a plan as to how to get your offensive-defensive striking rolling from Day 1. One of the biggest hurdles in striking training is how to transfers skills honed on the bag, on the pads, in front of the mirror, and in passive partner drills to actual pragmatic effectiveness in the ring or cage. Often we see athletes who look good in all versions of the above drills look like hamstrung, clumsy versions of themselves when live-sparring turns the heat up. (We'll cover more of why this might be in an upcoming Legends article, and why a few longtime training methods may actually be causing this.) This volume of RAW introduces the concept of Combination Ladders (we will illustrate via boxing but the Drills hold for all striking sports.) In essence, Combination Ladders force you to focus on each link of a striking combination so that no individual element is given short-shrift. We've been big adherents of this method for a while, but ...there was still something lacking. I still wasn't a fan of the quality of transfer to live-fire. We've now got that licked. We will take the Combination Ladder through Four Forms that by the end of the drilling process gets you to free-form live-fire conditions and better able to transfer drilled skills to the environment where they will do you the most good. We will use a single example combination to run through the aforementioned Four Forms: 1) THE BUILD 2) THE FLIP 3) THE OFFENSIVE SHUFFLE 4) THE DEFENSIVE SHUFFLE. The crux of the forms is, yes, their adherence to live-fire principles, but perhaps more importantly, how we can now kill a bit of the predictability of a predictable drill. (Paradoxical I know, but you'll know what I mean when you hit the drills and feel the odd flutter of the unfamiliar as you re-seat old-skills.) We provide the usual printed syllabus with this volume and a Top 20 Boxing Combinations List to put the pedal to the metal, but in addition, to really get you deep into this process we will also throw an advance chapter from our upcoming book on Counter-Boxing that I feel will add more grist for the mill to get you fast-tracked to pragmatic striking prowess.
(Full Disclosure: This volume is intended for the intermediate to advanced grappler.) Once we've left the beginning stages of clinch work-pummeling, and basic tie-up stalls--it's time to expand that vocabulary with material that more closely reflects how the game will actually be played and not merely drilled. This volume of RAW starts toeing you into those deeper waters. We will cover: The 2 ways to control with a single-under-hook (Head in Pocket & Head-Post) and the details of head and hand placement that will block your opponents' defending shots. (Ignore these details and you will go down.) BTW-We will show you the "ear fold" method of head-control, a subtle and admittedly jerky way to play the game--but it does work mighty well. We cover how to bull-ride both versions of the single-under-hook. We introduce 2 competitive Drills/Games that allow athletes to hone offensive Under-Hook work and earn points to let you know how well (or not well) you are doing. Once we can ride both single under-hooks like nobody's business it's time to start talking about set-ups and under-hook placement because, let's face it, nobody but a rookie hands this position to you. We'll start with the Head-Pull, which as you'll see demonstrated isn't so much a pull as a percussive shock to open our attack line. (BTW-It's legal.) Next, we'll use a Cross-Elbow Tap to enter position--again, we'll show you how to be percussive with this Tap so your opponents are a bit gun-shy about even initiating or maintain tie-ups. Next, we'll use a deceptive long-range entry called an Under-Hook Punch. You can use this either as a striking entry or a grappling entry. We'll go into details about the odd corkscrew instigation so that once you try it and get the nervy opening from your opponent you'll be glad we spent the time on it. We'll then discuss leg fakes to placement and then get on to...Head-Capturing. This is a primary goal of single-under-hook placement. We're assuming your opponent is too good to attack the head from the get-go--well, now that we've got our under-hook let's look at how to capture that head and while we're there...Hit 3 quick submissions to exploit our capture position. If we are unable to gain head capture position we still need ways to be offensive so we'll close out with 2 nasty drops--a Slapping Slide-By and a good hard Knee Pick Drop--both of these depend on you building your Receiving Arm skills, we'll get you there ASAP. This volume will help move your clinch/entry game from the same-o, same-o to a harder, more aggressive strategy that folks will not relish tangling with. This DVD comes with a printed syllabus for inclusion in your training notebook.
If you're rolling with a wrestler (or any good grappler for that matter no matter the style, but let's be honest, especially a wrestler) you're going to need more than a few breakdowns in your arsenal. Breakdowns, for the novices to Western Wrestling, are tactics to get your fighter out of a 4-point base (hands-and-knees position to all, 1/4 Position to old schoolers, and perhaps the turtle position to those with a gi-based background). Hooking an opponent in a 1/4 position will result in fighting some good offense or being bucked off altogether, that is if the opponent is worth his salt. With that in mind, the old school strategy of destroying that base is a wise way to run. The common problems with breakdowns are threefold...1) The vocabulary is too shallow, that is a little juking an jiving by the bottom man either puts you out of position for your go-to or leaves you chasing predictable options making you a grappling telegraph and SOL. 2) The vocabulary is predicated on setting the sub before the control--that's where losing the sub altogether comes into play. 3) The breakdown violates hip-dominance theory and thus shaking off and tri-podding are made easier for your opponent. This volume of RAW is the first in a periodic series that will expand your vocabulary according to positional reference. A preview of what you'll find on this volume: Why you always pry and never seatbelt--never. I repeat, never. Long-time RAW Subscribers know that I will open this with a Jam & Rotary or Spiral. You can also predict that we'll run this into the 3 Primary follow-up submissions that call for adherence to good wrestling pressure theory. (Good news, crew, these subs will work with every single variation to follow--that means memorize your set-ups and then overlay the triple crown of violence at each breakdown dead-end--Oh, and no worries, new subs ahead). Next, we'll cover three ways to finish that spiral when your opponent has fought your near-arm out of play. You got a guy completely "turtled"? (Why this was ever a strategy I'll never understand.) Can't insert a pry to save your life? Sure you can. He won't like it, but what do you care? If (if) that near-arm is still not available, it's time to go Hock-Ride. There will be so much pressure on the un-defended knee, he'll beg for the neck crank. We'll also use that Hock Ride to hit a True Hammer Lock and Pin to an Inverted Sleeper--all very tasty options. We'll close out with the proper way to work the Head Lever (BTW--If you apply the Head Lever concept shown here to your clinch game more opportunities will open for you.) We'll use that Head Lever and illustrate how to put maximum pressure on with a Chicken Wing. BTW-This is a tapping Chicken Wing and not a Pin Chicken Wing. The only problem with a Chicken Wing is the loss due to roll about 30% of the time...what you need is a Nelson Body Block and that roll ain't gonna happen again. (We'll add an Inverted Armbar for those with short arms for far Nelsons.) ESP RAW 117 gives you 6 Breakdown Drills that culminate in 22 hooks. This DVD comes with a printed syllabus for inclusion in your training notebook.
The Throw-By is a beautifully subtle (if misunderstood) go-behind. Tight, efficient, economical wrestlers use the throw-by over the duck-under whenever possible to avoid the sprawl. This volume aims to give you the in's and out's of the Throw-By to tighten your own sub-only game and the how-to to add the Throw-By to your MMA game, as when done properly, the Throw-By is an ideal way to hit a surprising go-behind in the midst of a clinch or strike flurry all the while avoiding the sprawl and the possibility of eating a counter-knee. We open this volume with...The vital importance of going to your opponent and not executing a throw-by with any distance whatsoever; the efficiency of roofing over lifting; how to use the "ear" to control your opponent before your hands are fully-locked. Next, we'll look at the 3-Fundamental Throw-By Entries: 1) The standard Collar & Elbow clinch entry. 2) The Plum Blossom Entry--combine this with the Plum Shrug and you won't have to worry about clinch knees ever again. 3) And the Throw-By off of Strikes--There is a natural boxing counter that dovetails directly into the Throw-By, so if you've got any boxing base beneath you whatsoever you have a natural go-behind to takedown waiting for you. Pretty sweet. Once we've got the fundamentals down, and bolstered those with the primary entries it's time to do something with that go-behind. We will hit a solid dozen takedowns that build off of the throw-by go-behind position. We've ordered these takedowns: 1) According to ease of execution along with key details to avoid what Mr. Karl Gotch has indelicately phrased "an abortion of a takedown." 2) Planned second measure for likely movement by your opponent whether he is attempting to step-out, back-elbow, hip-out, wrist-control, whatever--you name a likely escape route and you'll be putting a drop in front of it. 3) All takedowns are predicated on shoulder-feel and seek-hand control. In other words, once you've done the drills you won't choose the takedown, your opponent will. In a perfect world, I recommend you take the one dozen takedowns and run them through all 3 primary entries for a minimum of 3 5-minute rounds each. That's a nice start to mastery: 36 Drills & 108 rounds for the Throw-By which can be used in the midst of strikes and as a grappling offensive and defensive tactic. A mighty versatile too, indeed. This DVD comes with a printed syllabus for inclusion in your training notebook.
This is a striking-only volume of ESP RAW--on it we explore what I consider the all-you-need-to-know drills of adding cut-ripping and bone-smashing elbows to your pre-existing boxing game. We present five 2-Point Boxing + Elbow Combinations to get you rolling. We explain how to cross-equipment train them in a striking pyramid so that you can take 5 drills and turn them into 30. We then move beyond the basics using nine 3-Pointers for a total of 243 Boxing + Elbow Drills. These drilling combinations were chosen via 2 criteria: The first, demonstrably effective use in elite competition (both Professional MMA and Muay Thai contests). The second, angle variation to educate inserting elbows into your boxing game no matter the opening punch angle or the follow-up elbow angle. As important as throwing precision elbows in concert with your boxing is, defending the elbow might be more important. The elbow is a fearsome weapon because they cause more cuts than any other striking tool and thusly more potential fight stoppages. These drills are constructed in our counter-for-counter manner so that all the while you are building boxing + elbows facility, you are building solid elbow defense in 1/3rd of those drills. You will learn the Pat defense (and why you shouldn't rely on it as your go-to). Blocking, and why you might never want to use it except as a last resort. The Ramp Defense and why it should be your go-to. And the admittedly hard-to-learn Pat/Lift for eccentric angles. We've worked hard on this one compiling an easy to use/all-you-need source. You can use it as a bare-bones 14-Step Drill for basics. You can go for solid intermediate understanding with a 42 Drill Progression. Or, you can go for Mastery with 243 Offensive Drills and 200+ Defensive Drills. This DVD comes with a printed syllabus for inclusion in your training notebook.
We see fighters hit the turtle-1/4 position all the time in a defensive scramble and the default escape from here seems to be pulling bottom scissors/guard. That's a crying shame, as a few weeks of drilling the Pro Sit-Out moves you from turtle to top-position with a submission right in your hands more often than not. I want to be clear, the Sit-Out we advocate on this volume of RAW is not the collegiate sit-out that you learned in high school--that sit-out uses a hip-heist. Nothing wrong with a hip-heist sit-out in straight non-sub wrestling, my friends, but once we add the hazard of hooks in chokes that hip heist works against us. We will run 24 drills on this volume of RAW to help you master and refine the Pro Sit-Out and to get that heist out of your system. Among the drills covered: A series of solo and under-load drills to master hand position (both the post and belting hands) and the prerequisite knee work that keeps you out of hooks-in danger. Next, we run 3 drills to build a flawless shoulder roll that blows past 2nd move retentions. Be scrupulous on these drills, break the post rule and you will be in danger, break the ball rule and those hooks are back in. Nail the preceding drills and you're ready to start adding some tasty submissions. Once you have the above material down you will come out with a Single-Wrist Lock every single time. We'll take that Single-Wrist Lock and turn that into a 3 go-to sub chain to torque that shoulder and crank that neck. But Mark, what if my sit-out or shoulder roll was lazy or I reverted back to heisting and my opponent threw his hooks in? Good question, Fake Questioner. You will use a Sit-Out Go-Behind versus a Hook. This way you don't have to abandon your wrestling vocabulary and still come out on top. Now, tight rollers will more than likely attempt to follow your sit-out to shoulder roll--no problem. We will run 5 adjusted Peterson Roll drills tagged onto our Pro Sit-Out to still get you in top position. These Peterson are adjusted for the realities of the submission game--pay mighty close attention to the Stutter-Step we use to elastic load our top man so we pop him off the top. Once you have the adjusted Peterson down, you've got 2 directions to go: to the head or to the hips. If we go to the head we hit 2 in your hands neck cranks. If to the hips, we hit Leg Lacing, Top Saddle Mounting, and/or an Inside Toe Hold to inspire. As I said, 24 drills to get you out of 80% of your turtle--bottom 1/4 position trouble into a position of power. Use this DVD and printed syllabus to get your game going ASAP.
This is a sweet title for all you hardcore wrasslers out there. Grapplers of all types are familiar with the Collar & Elbow Tie as everybody and his or her uncle wants to reach for that head to start the game. Let's turn the tables on that opening gambit and show 'em how it's done--it's not about the tie-up, it's about the energy in the head-control. We run you through 19 aggressive drills on this volume to build your collar control and create one fearsome Head Snap that gets you in position for the Takedown, the Go-Behind, the Ground and Pound, or the Hook. We'll start out with the Bull Drill that educates how to use the 3 Choke-Points to be aggressive from the get-go. We'll get into the mechanics of how to make a Head-Snap an actual snap and not a pull-down or a drag-down. (Hint: If your partner doesn't feel concussed off of your snap, you're not really snapping.) Once you've got a strong snap you've got 2 directions to hit your Go-Behind, let's make sure you do it right and not get caught up in a leg-defending war, or a bottom-scissors/guard tussle. A good wrestler can stall your snap at the 1/2 way point--let's work that head and un-stick your snap. Once we've un-stuck the head you have 2 mighty mean Cranks right in the palms of your hands--we'll drill 'em both. Here's where it gets interesting, many have a good snap but few have the beautiful ambidexterity of the Cross-Snap. The Cross-Snap allows lighter/"weaker" fighters to equalize (on this volume, we'll allow my lighter, weaker spouse to demo her concussive Cross-Snap against someone way out of her weight class). Once we've got Cross-Snap basics down we'll still put it through 5 more drill paces to make it yours. Still stuck at the 1/2 way point, or you wanna use the snap to set-up the legs? Let's hit 5-ways to get under his elbow control and once under, let's toss them for good measure. We'll wrap up the fundamentals with a little drill to flow from Collar and Overhook control. As I said, 19 drills to get you aggressive at first contact. Use this DVD and printed syllabus to get your game going ASAP.
We pick up right where we left off on RAW 111--this is a stand alone volume, but you would need to view preceding volumes to discover how we got off of our back into the position of advantage. Here's a quick rundown of the drills included: All the following will end in a trio of submissions. The proper mechanics of using a Standing Wizzer to drill your opponent to the mat--it's all about the "twist" and zero to do with the "pull." Your opponent have good base? Well, we can address that in a half-dozen ways...We can use a subtle little wizzer hand assist pry to upset his hips. Want a little more "Oomph" on your drop, then you'll use the Outside Trip assist. Not enough "Oomph"? You want his heels skyward as he drops on his noggin right into your Reverse Lever? Well, then the Power Mule is your ticket to ride. Still want options? We hit two more with some hip tosses and standard mules. Got an opponent who's canny to all our forward drop attacks? Well, the fearsome Single-Grape Fall-Back will fix that in a cinch as well as bang the hell out of the man who has got to eat a double load of bodyweight as he hits the ground. There are times when your opponent will limp arm out of your wizzer on the way down--well, just as we used the Head-Pop Triplet to attack the head we will run a trio of go-to Leg Locks (+2 esoteric ones). 1.) The Tombstone Leg Bar 2.) The Pit Bar 3.) The Single & Double-Over Leg Scissors 4.) An Inside Crank for special circumstances & 5.) An In-the-Saddle Inside Heel Hook for the sub junkie. Back on the feet, if we assume our opponent has so much scramble in his wizzer defense you don't want to compromise your base by taking a foot off of the mat we make the drops more secure by using Single Scoops and Reverse Double Leg Takedowns. In total, 15 set-ups that lead into 2 Sets of Submission Triplet Plug-In Bad Libs to get your opponent off his feet, slammed to the mat, and hooked on mat contact. This DVD comes with a printed syllabus for inclusion in your training notebook.
What does that too long title mean? It means we pick up right where we left off on RAW 110--this is a stand alone volume, but you would need to view preceding volumes to discover how we got off of our back into the position of advantage. Here's a quick rundown of the drills included: Turning a modified 3/4 into a Front Headlock (and vice versa). How to submit with a Front Headlock, if that's your strong man cup of tea. For we mere mortals, it is wiser to set up a tight, tight Gator Choke using the Reverse Lever in both a Pre-Load and Post-Load set-up. Next, we cure Gator Rolls that are stalled due to posting with Elbow Shucks and a Top Crossface. In case you haven't noticed, a good wrestler ain't gonna let that Gator Roll happen, but seeing as how we've gone to all the trouble of setting it up, we'll demonstrate two drills that exploit the wrestlers' stubborn base and allow you to finish with a Choke/Crank all the same--Roll-free, but your opponent will be broken flat in either case. Got a strong opponent and you can't roll him or even hit a Shuck or Top Crossface? That's where Slithers come in. We'll provide you with two Slither Drills and the Go-Behind Options, or you can stop along the Go-Behind Path and hit the 3 on the journey submissions that may suit your fancy. 25 Drills total for this mighty common Head-to-Head Short Offense/Post-Sprawl position. This DVD comes with a printed syllabus for inclusion in your training notebook.
What does that too long title mean? It means we pick up right where we left off on RAW 108 where we used a 1/4 Nelson to set-up some serious neck-cranking attacks. This volume is full of some serious submission candy (functional candy at that, which is the best kind.) We start with a minor tweak on the 1/4 Nelson and spin it into 3 submission attacks. Then we use an Over-leg Ride (so easy to snag) to make that 1/4 too tight for words before attacking that head, yet again. Then we drill using the 1/4 Nelson & Over-leg to build a functional Cradle with some serious tap potential. Next, (here's where the candy starts) you have a stubborn bull-necked opponent fighting your Nelson; he'll wish he hadn't when you hit the Nelson Throw that falls directly into a Reverse Lever after he's been Alley-ooped over the top. We'll introduce a tweak to the Nelson Throw that means you don't even have to have a Closed Nelson to get the roll to position. Having trouble even getting your 1/4 Nelson latched? No worries, the Hell Attack (think of it as a Cross-face from Hades) will pop him over his heels and get you right back to Submission Triplet territory. Got a cagey opponent who knows how to post and plant to block Nelsons? The Princeton Bar will change his mind in a hurry. And if the Princeton Bar doesn't do it, the 2 follow-ups will--the Leg Nelson and the Leg Nelson to Top Saddle Stocks (Note: Please, please, please be very careful with this one. We debated omitting it for safety, but then quickly remembered we're all consenting adults. Still, be careful.) If you run the entire 1/4 Nelson series without subs you get 10 Drills, add the Sub Triplet and you get 30 Drills, but we continue here to show you how to mirror your 1/4 Nelson into a modified 3/4 for even more power and you can then run this volume of RAW for an entire month with its 60 separate Drills.
There are three hazards to navigate when shooting the legs.: 1-Eating the knee. 2-Losing to a guillotine choke. 3-Slammed underneath a hard sprawl. ESP 109 seeks to cure what ails you in these three areas to allow you to shoot the legs with utmost confidence. First, to avoid that knee--shoot with full commitment with proper range. We've covered that elsewhere and we'll not repeat ourselves here. Second, to beat that guillotine we will provide you with one simple tool (with a two-part approach) that will kill guillotines whether on the feet or on the mat, arm included or not. Three, once we have the preceding two concerns out of the way we've got to get into the concept of "second moves" when it comes to beating the sprawl. First, once we've been sprawled upon we've got a decision to make: try to retain any leg grips we may have, or give it up and let it go. We'll show you how to look at your knee and let it make the decision for you. Next, we cover how to use a re-set if your knee decides to "give-up." Once, we've made the decision to keep our grips, or re-set, there are three primary classes of second moves that are predicated on where your opponents' sprawl weight resides. If his weight is opposite your head, we provide 5 Far Side Drops to finish our shot. The weight over the back of your neck, or your far side drops blocked by the cage? We provide 2 Near Side Drops to get you un-stuck. Caught underneath a mondo heavy sprawl and an inch close to bailing? Hold on, we'll show you how to halve our load (my favorite portion of this material) and use 6 ways to finish tighter than your original double-leg shot. And last but not least, sometimes our shot is a hair's width from being finished but an ankle pull is all that stands between you and the toss--we'll provide 2 lightening fast answers that render ankle pulls useless. RAW 109 offers 21 Concepts & Drills to put confidence back into your shots.
For the overall arc of this DVD series, see the article "The Wrestler's Guard" on the Legends page.
This volume picks up exactly where 107 left off. We use a Tripod Mule-Kick to assist your wizzer. We flow back into the Head-Pop Triplet (the 1-2-3 Submission sequence that flows out of this particular position). We then detour into leg locking land with two dive-thru leg locks for when you've hooked an inside grape vs. strong wizzer opposition. We then hit the Outside Roll-Thru (my own personal fave on this volume) vs. strong wizzer opposition. (This is one tight animal once you have instep placement down.) We drill how you can use the Outside Roll-Thru to blanket ride for ground and pound, or follow with the submission combination. Next, we stick with our wizzer as it got us off of our back, but we now possess enough base to forgo single-arm attacks and add the second hand. With this second hand we'll fix stalled wizzers with Far Arm Block & Drives and Far Arm & Tripod Mules both of which lead directly into immediate submission territory. Next, we'll start exploring how that extra hand can be used to "pre-attack" the head...We'll use the Chin-Hook Nelson vs. a heavily exposed neck to gain that tap before your opponent's shoulders hit the mat. Being realistic, head exposure will normally be shallow and that's where the 1/4 Spike comes into play for a little inspiration. Once you've combined the presented material with the prescribed submission sequence you have 24 more drills to add to your get off your back and back into the game arsenal. (This DVD comes with a printed syllabus for inclusion in your training notebook.)
For the overall arc of this DVD series, see the article "The Wrestler's Guard" on the Legends page.
We open this series with the operating principles that surpercede the Clean Sweeps material. 1-Reduce shoulder exposure to minimize the weight your opponent tries to make you carry. 2-Transfer your vertical/stand-up wrestling game to the horizontal to hook a corollary tie-up. 3-Use this tie-up to a) Get-Up or b) Sweep. 4-Use the Get-Up or Sweep to dovetail into an immediate submission. Once we've laid the groundwork (so to speak) we focus on: The specifics of shucking (head targets and likely counter-movement; Using the Wrestler's Kick and the Split-Kick to free the horizontal double; The proper Get-Up posture; The use of a real wizzer as opposed to a mock wizzer (the shoulder tells the tale); The 1-2-3 Submission Combination of The Head-Popping Triplet; Fixing a stalled wizzer with a thigh pry; Two options for an opponent who rides high to beat your aggressive defense. In a nutshell, this DVD covers the underlying principles for the entire series, and then runs through 20 counter-reaction drills to get you off of your back and back on top out of the way of gravity assisted ground and pound. (This DVD comes with a printed syllabus for inclusion in your training notebook.)
We pick up where we left off on ESP RAW 105 and continue to push the under utilized Double-Wristlock (DWL)/Kimura into some sneaky directions. (This volume can be used as a stand-alone, but it is best used as an adjunct to RAW 105.) We open this volume stuffing shots with an Over & Underhook that leads right into Arm Included Guillotine territory, but...rather than trying to finish with an Arm Included Guillotine, a submission with a 30% success rate, we'll outline 4 Different Ways to start a DWL/Kimura from this set-up right off of the stuff. Next, we'll cover the contingency of a failed stuff (i.e. you got caught with a good takedown and have hit your back). From here 3 Ways to hook up the DWL/Kimura and none of them call for you sitting up and stretching those ribs out for some punishment. Next, we'll hook this submission from the top position with crafty set-ups from the top saddle/mount, cross-body, and 1/2 mount-1/2 guard. We'll also cover how to flow directly into the DWL/Kimura at the tail-end of a rear-naked/sleeper escape. We finish this volume off with how to fix every single stalled DWL/Kimura in your game with a vicious choke. (Seriously, you miss the DWL, this choke is there for you.) RAW 106 is a dirty dozen of immediately applicable drills and skills (24 if you count the fat-saving back-up choke.)
The Double Wrist-Lock (DWL) or, Kimura to our jiu-jitsu brethren, was a formidable tool at the beginning of the MMA renaissance in the early 1990's, but fight metrics has shown a sharp decline in its effectiveness. This seems to be due partly to two reasons: The first reason, is the perception that the submission is a "strong man" move. There's nothing wrong with strength and if you've go it, use it. (Krzystof Soszynski, uses both his strength and the DLW quite well.) But when you have a competitor/coach as esteemed and skilled as Marcelo Garcia eschewing the move because of strength issues there may indeed be something to this evaluation. The second reason, and this only applies to MMA competitors, is defensive-exposure problems--particularly when the DWL is sought off of the back. Nothing presents such a tempting target as that line of rib meat as the bottom man sits up to hook his hands. This volume of RAW takes the strong man problem head-on and introduces some tweaks to setting up the DWL/Kimura that returns this "strong man" move into the mortal strength column. First, we open with conceptual information: The Holster Principle and why "where" you start your grips in relation to your own body is more important than the grip itself. The Holster Principle Part II, which states that most DWLs are lost in the tug to position and that contrary counter-intuitive motion is the key. Next, we use Spinning and Cinching to set the DWL into place as opposed to using our arms to wrassle it into place. We then hit a brief anatomy redux lecture on the bio-mechanics of how and why this submission works that just may cure much of what ails faulty set-ups. We then end the conceptual portion with the DWLs mirror-image submission (and no it's not the TWL, but a neck attack). Mirror-Image submission allows you to run for Attack A to Attack B or vice versa at will. Once we've wrapped our heads around these strategic issues, it's time to go tactical where we present 11 drills to hook the DWL from numerous angels. I'm confident that once you drill and hone the principles illustrated you'll see that double wrist-lock creeping back up your own submission pecking order no matter your own level of strength.
This volume of RAW explores the Greco-Roman Slide-By and how to adapt it to MMA/Submission wrestling. From the Clinch position you essentially have 4 ways to play the game if you can't get your opponent off of his feet.....
1. Strike--Excellent choice if you are the superior striker, but still risky if you are in neutral position.
2. Turn--Good call if your back is to the cage, but keep in mind it is simply re-orienting a neutral position.
3. The Go-Behind--Works quite well in sub-only, but for MMA the level change might mean you eat a knee.
4. The Slide-By--Think of it as an aggressive, up-rooting go-behind with no level-change required.
We will present the Three Fundamentals of constructing the Slide-By (Shoulder Insertion, the "Uppercut", and the Sumo Step). We then run through 4 ways to attack with a slide-by in a free clinch (The Body-Lock Slide By, The Over-Under Slide-By, how to hook a Pinch Headlock and then using that Pinch Headlock to hit your Slide-By). We then take those principles to the Against the Cage position for when you need to get your back off the wall. In this case we can use the same material but alter it with a change in the firing foot to get you off the cage and behind your opponent. Next, in our continuing effort to intertwine the principles of how we fight in the vertical and using them for the horizontal so that we have less cognitive choices to make under chaos we run drills to show how to use the Slide-By form the Bottom Scissors/ Guard Position with 6 Variations (3 of which consistently set up subs if you'd like to ditch mid-slide-by). 15 Drills in all to educate this powerful, little used tool.
Striking coaches, whether they be boxing, kick-boxing, or Muay Thai trainers have a dictum: Smart feet, smart fighter. Some trainers go so far as to say you can tell the caliber of the fighter by watching the first 30 seconds of a match from the waist down. Such observations as: "Does the fighter cross their feet when stepping?" "Do they bounce mistaking emulations of rope-skipping for footwork?" "Is the rear heel up at all times? He's punch/kick-loaded at all times." "Does he move from flat-footed to raised heels? That heel tells you what's gonna be fired and when."
ESP RAW 103 provides you with a template to educate your feet. This DVD: Starts at the ground floor and re-builds your stance from the heels up. (Placing your hips too far to 50% drastically slims your options.) We then introduce The Footwork Tango, a 24-Step Drill that educates the 14-Primary Parts of striking Footwork. You can use The Footwork Tango as a whole to build mobility, but it's how we suggest pulling it apart piecemeal that will build the Smarter Fighter. Once The Footwork Tango is mastered we offer suggestions on how to take any striking drill (offensive or defensive) and shoot it through the various drill parts to truly build educated offensive and defensive ability. For a long time we've been looking for a way to push the primacy of good footwork while not having it become a chore to do "before you get to the fun stuff." This drilling method which makes coordinated footwork a part of every session (both striking and on-the-feet grappling) solves that neglected hole in a fighter's education.
On this volume we explore in detail the First Phase of Dirty Boxing (the other two phases being: The Over-Under Clinch and Cage-Work Inside and Outside Positions). We open with defining the Proto or Open or Loose Clinch that is the gray area/middle ground between the full-on clinch or cage drive and non-cohesive striking. We will then break down The Big Ten, 10 Drills that Dirty Boxers can use to control this chaotic position and set-up prime strikes or...These exact same Drills can be used by the grappler to take control of the Loose Clinch or to set up shots (both lower and upper body). Simply minus out the demonstrated strikes and you're good to go. The Big Ten includes Aggressive Biceps Rides (a little different approach than the standard as strikes are in play.) Fake Drag Drills--We'll show three fake drags, grapplers can use all three, but we'll urge Dirty Boxers towards only one of them. The Head Shove Drill will educate ideal elbow placement and footwork. If the Head Shove is the Jab of Dirty Boxing then the Head Pull is the Cross in the combination. The better the wrestler you face the less likely clean head-control will be an option; for these reasons we run 3 Follow-Up Drills predicated on your opponent's good head control. Then we come to two deceptively simple, but oh, so useful Dirty Boxing/Takedown set-ups Crook & Underarm Dragging (another companion drill set.) These hit like the Reverse Lever in that once you have them in your vocabulary you start seeing them everywhere. And lastly, Drill Ten the Sprint & Spin, a surprising way to bail if you're on the losing end of a Loose Clinch. (Actually, you're bailing with a plan that puts you back in charge.) Again, 10 High-Speed Drills with demonstrated applications for Dirty Boxers and Grapplers alike.
On this volume we explore in detail the specific mechanics required to radically increase your punching rate, velocity, and power while consuming less energy as you "work" more. We open with a series of 5 Diagnostic Tests that we recommend that you implement before you attack the material/drills that follow. These drills will measure your current punch-rate and relative energy expenditures (via punch counts & pulse BPM). After running the tests we recommend spending 3-days with the 10 Drills/Principles that follow (These include: Weight-Centering, Waist-Leading, the Sprint Start, Elbow Positioning, using correct lifting form to correct our punching--poor elbow placement can mitigate up to 50% of your effort, the Law of Angular Momentum, Chest Thumping, and the "I Before E Rule of Uppercuts.") After your 3-days of drill-work we recommend returning to the Diagnostic Drills. We are seeing an increase of approximately 100 punches per sprint round with corrected form. No one will ever need (hopefully) 240 punch per minute bursts but, once you have the mechanics down applying this move towards less-energy consuming punching will better inform your more reasonable combination numbers giving them more speed and pop all while reducing your energy expenditure.
This DVD introduces and refines a woefully under-utilized submission attack--the Naked Reverse Lever. This is an un-choosy hook meaning that exact placement is not key--it can hit as a choke, neck crank, or a face lock (sometimes a combination of all three). The Naked Reverse Lever also has the benefit of not requiring the increasingly dangerous gambit of putting hooks-in to finish--in fact, hooks-in will mitigate the power of this submission. To get you moving up to speed on this formidable submission (and it does hit hard as you'll see on the DVD where we have to tone it down after the first few taps to take care of our partner), we open by stressing the Trinity of Tightening the Reverse Lever Noose (Hand Placement, Crossface Pros/Cons, and Chin as Cinch Concept). We then demonstrate 1 Drill to build crushing power and 3 Drills to build the hip-fluidity required to pop this sub hard and transition you to the next top position in the event you encounter a strong defense. Next, we'll start hitting the move by positional reference--2 Entries from the Downed Ground & Pound 1/4 Positon and 1 from Head-to-Head after your Sprawl (the Head-to-Head is very hard for your opponent to read and that's a mighty good thing). We next apply the Naked Reverse Lever in 5 Combination Pops showing how each direction your opponent moves to shake the sub off lands him in the next stage of the exact same submission. We then show how to make a natural transition from the Naked Reverse Lever to the Arm-Included Reverse Lever so you can immediately add-on the drills from RAWs 95 & 96. We close with a Hooks-In version for those well-versed at keeping this position--the grip is the same but the cinch is slightly different (pay close attention to how the long-tail elbow travels and you'll be good to go).
This in-depth volume breaks the old-school Double-Leg Dive down into great detail to show that what is commonly thought of as a Double-Leg Takedown is actually a Single-Leg with an assist. We begin with "fixing" back-step and penetration step errors (lateral loads and mechanical efficiency will boost speed and power). Two drills to build speed, bridging the gap power, and a set-up are then augmented with a shooting-kettlebell drill that will hone your load-efficiency in a single-session. The importance of the Brawny Hand (the one that does the work) and the Intelligent Hand (the one that appears to do the work, but is actually a defensive tracker) are illustrated. Next, we run the Single-Knee Down version of the Double-Leg Dive through a similar drill spectrum to maximize our efficiency (Single-Knee Leg Dives are all about rear-knee load and the weighted drills will illustrate this point in a single round). We then hit the Double-Knee version of the Double-Leg Dive which is a momentary transition phase and again uses several drills to maximize speed and mechanical efficiency on the lift. Again, a kettlebell drill combined with the shoot will make proper loading apparent and we will introduce how to use Olympic Bar Pop-Ups to educate how to return to the feet, not with a step-up, but with an explosion. We end with a back-up move for when you are caught beneath a tight sprawl and are losing the "Intelligent Hand"--the Sit-Thru will become your Jab-Cross of the Double Leg-Dive and cure most of what goes wrong with a failed shot. 14 drills in all to refine the most important of lower-body shots.
On this DVD we explore what is becoming MMA's most common ride on a turtled/all-4's opponent. We run 6 drills and 13 submissions (10 that call for zero-hooks in--more on that later). We start with a detailed breakdown of how to hit the ride and limit the bottom player's escape opportunities. Next, we use the Spiral to break an opponent down and/or turn the ride into an in-between ground and pound control position (the key to control is in the hip-side elbow--it may look like a seat-belt but looks can be deceiving). We then introduce the 1-2 Glide Drill to instill quick Breakdown and/or Beatdown transitions. We then explore the 2-ways an opponent will try to keep base versus your breakdown and exploit these base attempts with Underarm Bars and Double-Wristlocks (DWLs). You always need a fall-back position, if either of the preceding submissions fail you we explore how to take the back with a single-hook to avoid being shaken off and get back into ground and pound territory. If you absolutely can't resist throwing both hooks in (and keep in mind, even the best of the best are getting shaken off these days) we detail how to use a tweak involving a 1-on-1 and Crossface Combination to sneak both hooks in that prevents your opponent from getting to shake-off territory. From hooks-in 3 fast subs, the obvious Rear Naked choice plus two faster options. For those aboard for skipping hooks-in gambit we offer a Nelson series that leads to a tighter ground and pound position (Full Mount/Top-Saddle). While we're at it, think the Full-Nelson is simply a show-hold? Once you see the slip-in spot you'll have a new ace-in-the-hole. Next we take the almighty useful Reverse Lever Choke (a tighter Darce for the uninitiated) and hit a mondo tight turn the corner option. While we're turning the corner we'll hit 2 more sub opportunities that keep you on top. We'll close with an Arm Bar set-up with a Nelson and a last-ditch Shoulder Choke (Arm Triangle). This extended content volume comes with a printed syllabus for inclusion in your training notebook.
The Front Headlock, a long-versatile tool in wrestling, was rarely thought of as a submission to most until Matt Hughes used it to put the very skilled Ricardo Almeida to sleep in UFC 117. This RAW breaks down the Front Headlock into it's constituent parts to make this submission work for you; as without a few of the key details, frustration may set in. Among those details...Where your weight must be applied (pick the wrong side and your are reversed; post wrong and the set-up off of a stuffed takedown will end in a successful takedown for your opponent). The Twin Keys of Head Turn and Extension Level--again, without these and you've got a schoolyard Headlock with nothing on it. You'll drill the 1-2-3 Arm Inclusion Drill to get the trapped arm into position (The Hand-Off, the Shuck, and Matt's own very patient Head-Block). Next, you will drill Elbow Position to foil the natural counters. Then we hit the Second Extension Step--vital, don't burn your energy until the 2-Extentions have been set. And the key that frustrates most Front Headlock finishes is attacking shoulder placement--you've got to define which shoulder is attacking and then where you place that shoulder is essential--every position but the sweet spot is nothing but an exercise in lactic acid build-up and no tap. And lastly, you will review 2-Ways to Finishes; that last step--one for mondo-powerful athletes (Mr. Hughes is in that class, of course) and one for the rest for us mere mortals that will do the trick every time. All of this is just the foundation work to build facility with the submission in isolation. We then shoot the Front Headlock through 10 Set-up and Entry Drills to give you solid functional applications. You can use this volume of RAW in isolation or combine it with the previous 2 volumes on the 3/4 Nelson Reverse Lever for a powerful 1-2 submission punch. This volume of RAW (as with all volumes) comes with a printed syllabus for inclusion in your training notebook.
This is the second volume in a series that re-boots the submission encyclopedia with an eye on stream-lined rivet tight MMA-ready submissions. This volume picks up right where RAW 95 left off. (Don't worry, if you missed the last one this one can still be used as a stand-alone training tool.) We continue to explore the abundance of angles you can hit the 3/4 Nelson Reverse Lever (think of it as a more versatile and tighter Darce Choke). On this volume we use one dozen drills to keep educating this devastating tool. We start with 4 On-the-Feet Drills that use the 3rd most successful submission in elite MMA competition (the Arm-In Guillotine) to set-up an even tighter sub. Where on the last volume we had the time and balance to set our grips from the get-go, here we address the more likely situation of a hard drive so set-ups must be stream-lined. These 4 Drills educate that streamlining process. Next, we hit a 3-Step Drill Set that focuses on a chain as a fail-safe for when your streamlined On-the-Feet Set-Up causes you to hit your back (or you may opt for the back if that is your comfort zone). Drill 1 shows you how to tighten the standard Arm-In Guillotine Joe Stevenson/Mike Swick style. Drill 2 uses the Arm-In for a surprising Sweep that falls directly into our tighter sub of choice. Drill 3 drives you off of your back and directly into the sub. Next, we set-up this tight submission from the Top Saddle/Mount and then...Two sneaky ways to Hook it from the Cross-Body that are predicated on your opponent's Underhook efforts. In other words you will take his best defensive option and use his defense to crush that head. Next, we use the 1/2 Mount-1/2 Guard to set up this submission. This is delicate territory here--leave one step out and you are vulnerable to a Sweep from 10th Planet enthusiast; follow each step and you can crush that head without bothering to free your leg. Next, a surprising set-up from underneath the Lateral Press/Top Body/North-South position. This drill uses the sub as "inspiration" to fire your escape and follows it into the top version of the sub. And last, but certainly not least, how to fire out of being caught in the Rear Naked directly into Top Position with the hands locked and loaded to crush. The Dozen Drills on this volume are applicable to both MMA and submission wrestling. This volume of RAW (as with all volumes) comes with a printed syllabus for inclusion in your training notebook.
For those of you who have been wondering where all of the submissions have gone, this volume re-introduces some new "old" toys from the lab. Fight metrics shows the superiority of Striking (both vertical and horizontal) over straight submission work and the data also shows only a single handful of subs contributing the most results--that is irrefutable. But, there seems to be a second handful of submissions that could rise in the hierarchy of utility with better engineering and increased familiarity. This second handful of submissions needs to emphasize both ease of assimilation (easy to learn) and have maximum entry points (applicable from multiple positions). Structuring our game towards a smaller but tighter arsenal leads to easier choice making in chaos and broadening the scope of submission entries breeds a more offensive submission game--a game that sees submission insertion points at every step of the way rather than only one or two entry points. Formerly, it was necessary to have a larger vocabulary of submissions, esoteric tricks for each position and it's subdivisions; here, we strive to cut the submission choices to a minimal (but mighty effective) bunch and educate the athlete in hitting them from unexpected but easily accessible angles. This is the first volume in a series that re-boots the submission encyclopedia with this new goal in mind. We begin with the 3/4 Nelson, not the high school or collegiate version but a tighter version that removes the defensive handles from the grasp of the defending fighter--this is key. We then take the 3/4 Nelson and demonstrate how it moves directly into an Arm-Included Reverse Lever Choke (think of the JJ Darce choke and you're in the ballpark, but I think you're going to find this Reverse Lever with it's three tweaks oh, so much tighter). Next, we take this powerful 1-2 (3/4 Nelson to Reverse Lever) and start moving it around the body to show how this sequence which is commonly only visualized from the referee's position is hiding in multiple locations. We then introduce drills that will have you hitting this from the side, from head-to-head, from collar and elbow, from arm drags, arm drag switch-offs, and off of a sprawl. Next, we hit a drill set that allows you to see your opponent's Underhooks with new eyes--eyes that recognize the 4 big dropping takedowns that lead directly (and I do mean directly) into this tight finish. This sequence seeks to reduce the takedown-grapple to position-submission formula from 3 moves to 1 (takedown into submission). Remember that Arm-Included Guillotine tweak we offered a while back? Throw it out the window; this new drill set will change how you approach one of the most commonly obtained positions in MMA with 4 Drills on how to obtain and finish. There are 17 Drills on this volume, applicable to both MMA and submission wrestling.
This volume is a stand-alone MMA-only volume, meaning don't look to this one for submissions.) The Leg Kick is the most useful leg attack in MMA, adding devastating cumulative points even if it rarely finishes in and of itself. Currently there are two schools of thought on dealing with the Leg Kick (beyond simply staying out of range and not engaging). The first, the majority school of thinking, is the Leg Check School; the second, used by a small minority including the rightly esteemed striking coach Shawn Tompkins, is the Crashing School. Leg Checking relies on good reflexes and shin to shin contact--and lets' admit it, we've all leg checked and it's better than eating one on the thigh but the check still hurts. The Leg Check is also a defense-only option--in other words any counter-offense must come after the Leg Check--a 1-2 move. The Crashing School, also relies on good reflexes, but it gets the shin out of the equation, and your defense is the first phase of the counter-offense vs. the Leg Kick--a 1-1 move. (The Leg Crashing School is ideal for those with a boxing or wrestling/grappling base as you never go one-legged.) With that explanation out of the way, the DVD will cover: Zero Pressure--Finding the two points of minimum force on a Leg Kick. The Step-In--It's just not when you step into a kick, but how you step-in that minimizes risk. The Hands as High Kick Principle--Time your step-in with one of these three counter-strikes that require less energy expenditure and your life gets a little easier. (See Nate Marquardt's lighting fast KO of Demian Maia in UFC 102 for a sample.) Still tentative with your step-in? That's where the Crouch comes into play. The Crouch alters the kick's landing surface; you combine this with even a timid step-in and you should feel that confidence rise. There are two broad ways to catch a kick (The Deep Catch and the Shallow Catch) and each has their own natural follow-up counters which we'll run through in a drill-set that will seat these ideas firmly. Also there's more to catching a kick than the hand on the leg--it's what the "free hand" does while catching that prevents you from being KO'd. All principles for Crashing and Catching are explained along with the 18 Drills to fully educate the material. This volume of RAW (as with all volumes) comes with a printed syllabus for inclusion in your training notebook.
The Over-Under Clinch is the #1 Tie-Up in MMA and offensive/defensive control of this position is vital. More often than not, Clinch knowledge begins and ends with Pummeling and perhaps a Hip-Toss or two in the vocabulary with a few Knees added for spice, but au contraire, there is so much more to this position beyond these rudimentary skills and this volume aids growing that foundation. Right up front, this material is not for beginners--you should already have a good grounding in Clinch work before tackling these drills. We open with why you must "own" the Clinch. The Over-Under is a neutral 50/50 position unless, or until one fighter exerts his will/skill over the other. We spend very little time discussing how to own the Clinch from the inside or how to Pummel as most all fighters understand inside control (Underhooks/Body Locks) we want to get to the meat of Clinch Control which is what to do when you meet resistance (and let's face it; a Clinch is resistance). We take 3 Arm Drag Drills and optimize them for MMA--Arm Drags must be altered from how they are done in the strike-free version--you will get hit without the alterations; no ifs, ands, or buts. Next, we show how to blend these same Arm Drag Drills into Combination Drag Drills. (It is also the combination of technique and not individual technique that bears fruit.) Once we have this process out of the way, we demonstrate the details of Hand-Fighting Inside the Clinch and how this moves directly into opening the Clinch into the Outside line giving you free reign to attack with either strikes or subs. These opening lines will put you directly into a Russian Tie-Up (Outside 2-on-1) (the hand control practically forces the position) and here we devote more time to a change in Head-Position. This change in Head Position is essential; without it you get caught in the pas de deaux of two fighters spinning for control, or you are cold-cocked with a free hand, or more embarrassingly fall prey to the easy shot (we demonstrate all of these counters to the standard Outside 2-on-1). The Head Position tweak in addition to the Arm Drag Drills and the Clinch Drills that allow them to coalesce inside the Clinch will move your Clinch game from a 3/4 trick pony to a whole new beast. I'm obviously partial to the work we do, but I will say that I personally find this Dozen Drill Set integral for the intelligent fighter who recognizes that the devil is in the details. These Dozen Drills will give you that detailed devil plus a few demons for assist. This volume of RAW (as with all volumes) comes with a printed syllabus for inclusion in your training notebook.
This is a single topic RAW that breaks away from the Down & Out Format to introduce one single drill set we call Proto-Clinch. Before every Clinch is established (Over-Under, Plum Blossom, Collar & Elbow, what have you) or at the tail end of every foiled shot there is a second of hang-time in which you can choose to thwart the Clinch or take control of the Clinch. In this DVD we run 20 Drills that assist you in building facility so that you can make the offensive (control the Clinch) or defensive decision (thwart the Clinch). Among those drills are breaking down Biceps Pummeling and Head Snapping Drills. Dirty Boxing Drills based upon Head Snap responses. An in-depth breakdown of the mighty underused Head-Drag (I think you'll find this far safer when on your feet than the usual go-to Guillotine--Ground & Pounders will find the Head Drag an excellent friend). For those with a submission focus, you will find 10 Submission Drills (Head and Arm/Shoulder Attacks) off of the Head Drag. And we end with two Slam Drills versus a resisting opponent on the bad end of a Head-Drag. Once you've devoted some solid drilling hours to this Proto-Clinch, I'm confident that your fraction of a second post-shot/pre-clinch portion of the fight will pay off in big ways. This volume of RAW (as with all volumes) coms with a printed syllabus for inclusion in your training notebook.
This is a single topic RAW that breaks away from the Down & Out Format to introduce one single drill set we call Insomnia. Fight metrics proves that the Rear Naked Choke/Sleeper is now the most successful submission inside elite MMA competition (far and away in front of the silver place sub). It stands to reason that having a good choke defense is a top priority and we have provided more than a few defenses in the past, but in our effort at paring material to essentials we now advocate this single go-to escape which we've not included on any other material (including the Great Escapes). This DVD introduces an 11-Step Drill (Insomnia) to educate all the steps to blocking, stopping, and reversing the Rear Naked Choke. (These are now the on y steps I advocate, again, this superseded previous choke release material.) Defending at the Onset--Given the opportunity to block before the choke we use Choke vs. Choke (a like vs. like defense that removes the Choke and Arm Bar offense if your back is gained). This moves into Legs vs. Legs and Getting Out of the Saddle to face. Defending Once It's Sunk--Next, we take a bad case scenario (not worst case; not yet) the choke is sunk but we have purchase. With Purchase we run a specific series of hand controls (think Greco and you're going in the right direction)--in sequence the hand controls are Purchase, Peel & Pinch, and the Peel Part 2. The Hand Control Series destroys the structural integrity of the Choke, but your opponent still has the option of re-mounting offense so we've got to not simply stop, block, and remove the Choke; it's time to take your opponent's own Choke attempt and turn it into your own Choke Attack (not a Sleeper of course, as you'll now have a feel for how precarious it just may be). To reach this offense we'll need to run our hand controls into an Arm Drag Variant, and a Bridge Nelson that puts you on top in a tight, tight, tight Cross-Body Reverse Lever. As for that Worst-Case Scenario, we discuss what to do if we find no purchase. Once you've devoted a good solid hour to the 11-Step Insomnia Drill, I'm confident that your composure when your back is gained will rise, and you'll see the wisdom in kicking other Rear Naked Defenses to the curb. This volume of RAW (as with all volumes) comes with a printed syllabus for inclusion in your training notebook.
This volume is second in a series exploring how to get yourself off of the cage wall in MMA competition. Whereas the first volume in this series explored your best defensive option (Double-Underhooks) this volume assumes you have hit the wall "neutral" (Over-Under Clinch), and we all know when your back is to the wall it isn't really neutral as the outside man has all the drive and knees to back that drive up; not to mention several easy takedowns at his disposal (well, I guess I did mention it all the same). We'll start by exploring immediate reaction (hesitation results in eating knees or hitting the ground with your neck kinked on the fence). We'll borrow a few concepts from Greco-Roman wrestling to reverse this position with a Knee-Tap Turn. Once we have fought for the turn, we need to up the ante on the pressing the fence advantage as we are both still in "neutral" (if you can turn him; he can turn you). One variation in the Over-Under Clinch takes his own turn away--the Biceps Pin. Next, we run the pinning-the-opponent offense advantage through a Down and Out chain that makes the most of their vertical mount disadvantage. This chain includes....How to Hook a Fence Collar...Setting up a Double Collar Tie with the Elbow...A nice 3-Bang Knee Series...The Fence Halch for some punishing hip-blocked neck control...And four options on Head/Neck attack's for those who like a submission as their finish. Getting off of the wall is now just as important as getting off of your back and this volume send us in the right direction to reversals and finishing. This volume of RAW (as with all volumes) comes with a printed syllabus for inclusion in your training notebook.
This Down & Out/Bad Libs Format volume begins the first in a short series of RAW titles that will explore the bad, bad, bad situation of getting yourself off of the cage wall once a strong competitor has driven you there. We begin with how to establish Double-Underhooks to start re-asserting control. The technique off of the wall is noticeably different than it is in the standard standing version. Next, we use those Underhooks to hook a Body-Lock and work an Unbroken Go-Behind (split your grip here and you'll wind up back on the fence eating a few knees). Once we have the Go-Behind, we delve into a ground chain that highlights a few essential details in technique that run a bit contrary to standard ideology. Once you give them a shot I think the integrity of the technique will reveal itself and cut down on your work. We use that Body-Lock to hit a Double-Knee Drop to Crab Ride (we discuss how to avoid dropping your opponent onto your lap--you want him on the mat, not on you--which is Contrarian Point #1). Yes, this position is ideal for hooks-in (Double-Knife Ride) and right to the Sleeper/Rear Naked, but we demonstrate how and why this rush seems to leave out 2 steps in the order of operation that are essential in upping your advantage when playing more experienced competitors well-versed at defending the Choke. Contrarian Point #2 (and this is a big one)--Why a Back-Drag (Arm Drag preceding a Choke) just may be the most important choke set-up detail you'll ever need. Hook this set-up correctly and often the Choke is not needed. After this change in order and approach of set-up only then do we establish Hooks--do it too soon and you'll lose your prey. Next, we work on finishing the Choke when we have a good defender. Yes, we'll use the One-on-One Wrist Block, but it's the little Knee Prop introduced here that can spell all the difference between struggle and fluidity. (It's always the small details at the margins that matter as skill level between competitors increases--in other words, it's never a new choke or arm bar, or novel punch, it's the little tweaks in the road along the way to these familiar destinations). Next, we use Leg-Trapping to re-establish the Choke or Reverse Lever and finally; when all else fails we hit an Arm Bar off the back using the principles introduced in the Chaos Arm Bar. Getting off of the wall is now just as important as getting off of your back and this volume starts us off in the right direction to reversals and finishing. This volume of RAW (as with all volumes) comes with a printed syllabus for inclusion in your training notebook.
In our most recent book, The Essentials, we introduced the concept of large-sample fight metrics to elite MMA competition and among the results, the revelation that the Arm Bar is the #1 submission finish. The vast majority of these Arm Bar finishes came from the Bottom (Guard or Bottom Scissors position), but...what was most interesting (and still is in our on-going fight analysis) is the fact that how few of these Arm Bars (approximately 5%) were preceded by clean set-ups. Far more often than not, the successful Arm Bars appeared more of a chance event (hence the designation Chaos Arm Bar) whereas many of the Arm Bars that we saw being set up with precise deliberation were (and still are) actually foiled because of that precise deliberation--more evidence that submission grappling and submissions in MMA are not necessarily the same thing. With these tangible observations in mind we present this volume which is a compendium of ideas on what fractional aspects of set-ups must be present for success. We also delve into tweaks to lock the Arm Bar in tighter and then run an ABC follow-up vocabulary to remedy the immediate problems encountered with applying the Arm Bar. Concepts and techniques included: Chaos Arm Bar First Principles. Why hand placement in arm retention is key--place the hand anywhere else and you get hit--end of story. Diagnosing distance problems and why distance is the primary cause of lost Arm Bars--a tweak in thinking cures distance. The Importance of Differential Leg Pressure--Think once you have your legs in place (one over the body and one over the head) your leg work is done? Not by a long shot--leg placement, direction of pressure, and contrary flexion and extension are of utmost importance. Drill these new ideas for 5 minutes and you''ll be a believer. Since this volume runs in the Down & Out format, we've got to provide a D game for the Cup Stack, and we finally explain just how and why this deceptive bit of nothing works. Next, we up the ante for the Chaos Arm Bar by introducing it's most likely incarnation The Elevated Set-Up. Too often the Arm Bar is only trained in optimum conditions--here we show you how to throw optimum out the window and opt for reality. Next, we allow the bottom man to counter the Blocked Arm Bar with the most successful of strategies the Under-Hook Sweep and show why this sweep often gets stuck and how to unstick it with that pre-planned differential leg pressure. Next, we move into a rat-a-tat chain of Cross-Body Arm Bars, Ground an Pound (the most effective strategy versus a Stuck Cross-Body Arm Bar), and a Short-Arm Scissors. We then insert a Bad Lib into this chain--sometimes you simply get stuck underneath on that Arm Bar Attempt no matter how differential the leg pressure--for those contingencies we use the 50/50 method of Leg-Locking/Gotch-Motivating. We hit a Short Leg Bar, we shoot a Leg Weave vs. a Blocked Leg Bar, fire off three varieties of Heel Hooks (the common grip and then the 2 correct grips), and then finishes with a Knee Scissors vs. a Shucked Heel Hook. This volume is jam-packed with detailed work for the Bottom-Scissors game and this volume of RAW (as with all volumes) comes with a printed syllabus for inclusion in your training notebook.
We continue with our series on comprehensive MMA drilling--each volume can be used as a stand-alone tool, but each is made stronger with integration with the volume that precedes and follows. This volume continues to follow the axiom that the Double-Leg is increasingly hard to obtain without paying a bit of "bump costs" so here we opt to "stick" our opponent's striking attack to obtain the Clinch. Once we have utilized the Stick we run through a Dirty Boxing sequence to continue to educate this almost unavoidable aspect of the fight; seeing as how it's unavoidable, it is wise to make sure that your own Dirty Boxing is just a bit "dirtier." The most destructive weapon inside the Dirty Boxing Clinch is the Clinch-Knee and we break it down to emphasize that it is the use of contrary motion that creates the desired head-on collision. (Hint: It has very little to do with the power with which the knee is thrown.) From here we move into what is in my opinion) the meat of this chain--countering the Thai Clinch. We provide two rapid fire wrestling-based answers that immediately return the Clinch to the clinchee's favor and re-start that Dirty Boxing banging. This rapid-fire 16 link chain, when geared up and up to speed, should be hit in just under 14 seconds contributing both to your technical improvement and building conditioning specificity. I'll say it again, this hybridized drilling reaps huge results fast. This volume of RAW (as with all volumes) comes with a printed syllabus for inclusion in your training notebook.
This volume picks apart the chain on RAW 85, but can still be used as an individual study volume. We continue our exploration of hybrid MMA drilling combining all ranges/modes of the fight into one cohesive whole. On this volume we will continue to emphasize the unorthodox, but highly efficient way to close the gap to gain the Clinch (the Stick-Follow), work that Clinch from all facets with Dirty Boxing, Clinch-Breaks, and Tie-Up Flows, and then of course, get this thing on the ground. More details on what is covered: Boxing first; simply put Boxing provides the highest return on your MMA investment. (BTW, Toss those Jab Catches, Cuffs, Parries, et cetera--we explain why here). Next, we go into greater detail on how to use the Stick-Follow to enter on your opponent. This unorthodox but simple method of entry works in cut-time as it does not follow the typical offense/defense/counter-offense pattern. I think you'll find this rhythm-interruption rather useful particularly versus an opponent who stuffs shots well. Next, we'll grease the gears with a little high-intensity pummeling that leads directly to...Bumping and a Tie-Up Switch. Pummeling, as we all know, means your opponent is matching you in the Clinch game so flowing through Tie-Ups to beat his defense is a better way to play. Once we hit the new Tie-Up (Single Collar) we highlight how and why the proper placement of the elbow can be your best friend, or your worst enemy. Next we work some Dirty Boxing off the new Tie-Up followed by...your third Tie-Up flow (the Double-Collar) and from here we'll punish with Knees. After that last knee is fired we will hit your next link in the Tie-Up flow--we will use the Halch to pressure-ride from what is typically thought of as a Plum Blossom/Thai Tie-Up into an old school wrestling Head & Arm Tie-Up (remember, we must mix those arts, not compartmentalize). Once, we've switched that Tie-Up, we'll mix those arts yet again and use a knee variant to "inspire" movement in your opponent. (It ain't a Straight Knee either; that will get you in trouble here). And here's where we start inserting the Bad Lib...We use a Halch (an under-utilized tool to gain Head-Control Inside the Clinch) to set up either a Bar &Chancery Drop or an Old School Guillotine, but if you're having trouble with that, the real meat and potatoes here is the Head Drag. We show you the one (and only one) angle to use to keep you out of takedown trouble. We follow that with a Grounded Go-Behind that takes your legs out of snatch jeopardy. Once we've hit that Go-Behind, we break-down the knee placement and single-hand placement that foils a Bottom-Scissors Guard Defense. (Integral stuff here.) Once we've got him set we start dropping those bombs on his skull. As if that weren't enough to finish (and it probably is), we add Ground 'n' Pound assisted tilting, a Spinning Double Wrist-Lock (Kimura), and a quick and easy beat versus his Kimura stalemate that will make him wish he took the first sub as the way out. These are just the highlights; this chain is 21 links deep. I'll say it again, this form of hybrid drilling will raise your game (and conditioning) to whole new levels. As competency rises so will speed and intensity and the conditioning effect. In the end you should be able to clock this chain top-to-bottom at between 14-16 seconds.
We continue our exploration of hybrid MMA drilling combining all ranges/modes of the fight into one cohesive whole., On this volume we will emphasize an unorthodox but highly efficient way to close the gap to gain the Clinch, work that Clinch from all facets with Dirty Boxing, and Tie-Up Flows, and of course wind up with this thing on the ground for some high-percentage Hooks from Cross-Body to keep you on top and in control. We open (as always) with high utility boxing. Simply put, boxing provides the highest return on your MMA investment. Next, we demonstrate how to stick to the Jab to enter on your opponent. This unorthodox but simple method of entry works in cut-time as it does not follow the typical offense/defense/counter-offense pattern. I think you'll find this rhythm-interruption rather useful particularly versus an opponent who stuffs shots well. Next, we'll grease the gears with a little high-intensity pummeling that leads directly to...Bumping and a Tie-Up Switch. Pummeling, as we all know, means your opponent is matching you in the Clinch game, so flowing through Tie-Ups to beat his defense is a better way to play. Once we hit the new Tie-Up (Single Collar) we highlight how and why the proper placement of the elbow can be your best friend or your worst enemy. Next, we work some Dirty Boxing off the new Tie-Up followed by...Your third Tie-Up Flow (the Double-Collar) and from here we'll punish with Knees. After that last knee is fired we will hit your next link in the Tie-Up Flow--we will use the Halch to pressure-ride from what is typically thought of as a Plum Blossom/Thai Tie-Up into an old school wrestling Head & Arm Tie-Up (remember we must mix those arts, not compartmentalize). Once we've switched that Tie-Up, we'll mix those arts yet again and use a Knee variant to "inspire" movement in your opponent. (It ain't a Straight Knee either; that will get you in trouble here). You will then Ground Slam your opponent and hit two rapid fire Neck Attacks followed by two fast Arm Attacks. This chain is 28 links deep in all and once you've followed along with the contact-protocol on the printed syllabus included with this volume, you'll be sticking the Jab and entering, honing your Dirty Boxing while blowing through Tie-Up Flows rather than getting locked into the like Tie-Up versus like Tie-Up game, and then cranking on the ground chain. As competency rises, so will speed and intensity and the conditioning effect--in the end you should be able to clock this chain top-to-bottom at between 14-16 seconds.
We continue our exploration of hybrid MMA drilling combining all ranges/modes of the fight into one cohesive whole. This is another high intensity volume that also serves as some major conditioning as the up/down nature keeps the pace intense. This time we make the focus realistic Bottom Scissors (Guard) work from both top and bottom. We open (as always) with high utility boxing. We then add a juke to overhand that has resulted in more one-shot KOs in MMA competition than any other offensive tool. Next we cut the angle, blind with the hook to hide our Double-Leg. We then launch into Ground and Pound. The bottom man then educates the more difficult but more useful Belly-Down Get-Up as a get out of hell card. We tit for tat the Overhand Double and then educate the most widely used (and most successful) Cross-Body Escape in MMA. We run another Ground and Pound chain to educate throwing from the top and how to cover from the bottom. The bottom man will hit the Collar & Overhook, and then throw his own post shots to hide what's coming next, the Bone Block. Next, we'll transition the Bone Block into a sneaky Triangle. We'll then pop that Triangle with the #1 Triangle Buster right into another bout of Ground and Pound featuring Hammering, Grinding, and Knees. This chain is 23 links deep in all and once you've followed along with the contact-protocol on the printed syllabus included with this volume, you'll be firing this double-deuce chain in under 15 seconds.
We continue our exploration of hybrid MMA drilling combining all ranges/modes of the fight into one cohesive whole. This high intensity volume also serves as some major conditioning as the up/down nature keeps the pace intense. We blend that into Double Leg vs. Boxing options. We add Natural Boxing Lead stops to the Double-Leg. We show how to Surge out of a thwarted Double to regain the feet. Next, we cut an opponent down with Outside Hooking to Knees (and why never Inside Hooking for a Rear Knee). Once the opponent is cut down we hit a standing sub chain of the Hook Chancery, Improved Guillotine Choke (move akin to a crank, and far faster), and then the New School Guillotine. We hit a Wedge, the only Guillotine Beat you'll ever need. Next, how to use a Greco-Roman Crook Lift to abandon the failed Guillotine and run to the natural Dirty Boxing follow-ups. Back to Shooting vs. Boxing. Then we block shots, using Dragging footwork and then hit a counter-shot. Dropped man then hits a Bottom Scissors (gasp) but fires directly into a Switch. Pit Drag and Go-Behind. The cherry on top? A ripping high-percentage DWL. This chain is 20 links deep in all and once you've followed along with the contact-protocol on the printed syllabus included with this volume you'll be firing this double-deuce chain in under 10 seconds. I'll say it again, this form of hybrid drilling will raise your game (and conditioning) to whole new levels.
Those of you who have been kind enough to read our last two books (No Second Chance and The Essentials) have probably detected a change in thinking. A change fostered by the key foundation of what we do here--applying empirical thinking to combat sports and self-defense. Last week's Legends contained the sentiment "Do not allow yourself to shape the research, but rather, allow that research to shape you." The research I refer to is the vast survey of top level MMA competition via our Fight Metrics method as elaborated upon in The Essentials, the extensive survey of Predator Profiles and statistical likelihoods in reality survivals covered in No Second Chance, and lastly (and of no surprise to those who have been steady readers of our Black Belt columns and Legends bulletins) the ramifications of entropy upon human behavior and learning. These three separate areas have doubled-back and folded on top of themselves in some surprising ways and have led to a bit of re-shaping of both myself and my approach to instruction.
This re-shaping was harbingered several RAWs back when we premiered Down & Out Drilling that put the "mix" in Mixed Martial Arts drilling. Down & Out Drills run the gamut of offensive/defensive striking, shooting, ground control, ground 'n' pound, and submissions all conducted in pragmatic call and response chains. These Down & Out chains allow the individual to by-pass compartmentalized thinking that calls for "cross-training" different arts/sports and then expecting the human brain under stress to cogently re-assemble the disparate elements. In the months since the Down & Out preview were released, we've been honing this approach and shooting it through the prism of The Bellagio Hypothesis and The Hierarchy of Utility (see The Essentials for a full explanation of these concepts), and to be frank, the results have been rather rewarding. Boot Campers of all skill levels have responded with zeal and the assimilation of material is at a maximum (even of complex movement). The added bonus of "live-fire conduction" bumps this method even further into the plus column.
We have added a component to the Down & Out method called Bad Libs which allows the fighter/coach to add and/or subtract specific statistical likelihood at any link in the chain to create new branches to keep an ever varying stimulus load that allows minds and bodies to ever be engaged while getting the full spectrum of technical training that stops just short of full-on sparring. This described approach is ideal for fast-tracking fighters and/or the class situation where predefined chains can be mixed and matched in varying pragmatic dendrites (as long as they adhere to the Bellagio dictates and the Hierarchy of Utility.
RAW 82 introduces this combination of Down & Out + Bad Libs in great detail (as a matter of fact, RAW 82 has our longest running time in years.) For those of you who see the merit in this approach, this and further RAW volumes will be a boon to your training and each individual RAW will become a puzzle piece to further build an ever-expanding tableau of hurt. This mode of drilling never has a passive recipient, that is, "Let me practice this submission on you." Both sides of the drill equation are working in a stair-stepped offense/defense inculcating feedback loop at every stage of the drills. For those of you who prefer the single topic focus, I apologize in advance--while I see merit in the occasional digression into "Today, nothing but heel hooks," I must admit that mixing the material into the whole provides better context and learning assimilation as opposed to isolation. Never fear, the attention to detail is still here. The submission chain aspect is still present--what has changed is the methodology for getting to where we're going. A methodology that the research and 6 months of experiment seems to support as being the fast-track to full-competency.
Ok, enough yakking about the method--here's what's on this premier volume of the revised RAW Series--RAW 82. We are going to run a full Down & Out chain 16 links deep. We will begin with a high-percentage striking combo and then get into shooting and stuffing that same shot with a Collar-and-Overhook Snapdown. We follow that Snapdown to Short Arm Bars, Short Arm Bar Escapes, and Full Arm Bar Follows. We preface this chain with a brief digression on the West Point Ride and it's relative strengths and weaknesses. Next, we insert a Bad Libs chain that allows us to stuff the shot with Hook Chanceries, Old School Guillotine Gripping, and Gator Chokes. Again, 16 links deep--excruciating detail at 45 minutes running time. All along the way we emphasize striking like a grappler and grappling like a striker. All volumes of RAW have always come with a printed syllabus, and the new volumes are no different, but... the syllabus will become more important as we begin to build quilted patterns among this and all future RAWs.
We continue with our exploration of the Figure-4 Leg Scissors as an offensive weapon from multiple angles. Here's what's covered: We run the Far One-on-One to Back Triangle series--this chain is four subs deep. Then the Near One-on-One Back Triangle series--also four subs deep. Next, the Double Knife Ride (Belly-Up) Back Triangle Top-Short Tail series--(No worries, it'll make sense once you see it)--four subs deep. Then the Double Knife Ride Back Triangle Bottom Short Tail series--four subs deep. In all, 16 sub attacks from 4 angles, all using the triangle from unorthodox positions.
Here we begin applying the formidable Figure-4 Choke/Crank (the Triangle) from a variety of unpredictable angles. There is no reason that this powerful attack should be limited to back work. We run this attack through 15 different variations in a point by point positional breakdown with attention paid to the hierarchy of utility. Attacks covered include: Single-Hook Back Triangles (3 varieties) proving this is a formidable attack versus a Sprawled Shot, we then follow that with Triangle Attacks as a defense against your opponents Low Single Shot (3 varieties). For those tight wrestlers out there, we know the most efficient version of the High-Single is the Head-to-the-Inside so we attack his smarter attack with 6 links in the Triangle Chain. 15 Triangle Attacks with detailed set-up analysis + a printed syllabus for inclusion in your training notebook.
This volume is the first in a short series that examines in-depth this powerful leg attack brought to the Western World's attention by Ed "Strangler" Lewis back in 1916. We start with the fundamentals: the 3 Angles, Short & Long Tail Theory, and the Short Tail Tweak (this is the game-changer, right here). We then break-down the Hands-Free Drill to educate the Leg-Runging, Hip Lift, and getting "Perp" necessary for a tight finish. We then hit 4 Under-Hook Drills to tighten perpendicular movement and to assist triangle follows. Next, we look at Triangle Enhancers, hand-on assists to pop that head off in far, medium, and close range. Next, the 1-2 of natural combinations and we close with the Triangle Continuum, the 6-Triangle links in order of utility including the seldom used, but still mighty tight Single-Leg Triangle.
This is a stand alone volume on the subject of Head/Neck Attacks. We take all the standard Head/Neck Attacks and demonstrate that two tweaks (Two is all you need.) can take any Head/Neck Attack from an already fearsome offense, to a shocking new level. We introduce the fundamental keys of Elevated Griping and Attacking Torque. With only these two keys properly understood, you turn the entire head into a target. No longer will you need to maneuver for the back for the Rear Naked Choke. No longer will you even need to work under the chin (this includes the Sleeper as well). Elevated Gripping and Attack Torque are so vital that positioning is your least concern. Just to make sure all our bases are covered we'll take the two fundamentals and run them through 14 Head/Neck Attack permutations: Post-Chanceries (even tighter now), Hook Chanceries (ditto), The Strangler Chancery (manna), The Guillotine (One change in grip and one inch movement in the elbow and it won't matter if their arm is included or not.), Sleeper (The 1-2-3 set-up is shockingly fast.), Reverse Levers, Palm-to-Palm Chokes, Knuckle Jams (These are all over the place.), Cobras, Shoulder Chokes, Shoulder Traps (arm in and out), Baseball Chokes, Scissors Chokes. These 14 are all significantly tweaked, but if you concentrate on the first 8 alone your life is going to be, oh, so much easier.
We take the most highly utilized Clinch in MMA and analyze it in great detail. Often clinch-work is simply two antagonists pummeling with no rhyme or reason, or if it's in the later rounds, doing a bit of leaning and hoping. We use this volume to show that as soon as the Clinch is assumed there are two primary attack/defense theories that must be understood before any successful offense/defense is mounted--Wing Theory and the Tail-Feather principle. With these ideas firmly in mind the game becomes infinitely easier as the overall goal-sets can be envisioned clearly. We will also demonstrate how to "knee-proof" the Clinch with movement, not stance. We'll show how Under-Hook Elbow placement can foil Swims, and how a slight change in Over-Hook Pressure means all the difference in the world. The key is not in gripping your opponent's elbow or triceps (as a matter of fact, that's the last thing you want to do; you're merely assisting him). We introduce goal-sets into pummeling to keep Wing & Tail-Feather Theory to the forefront of your mind. We break standard pummeling into 2 key components, the Swim and the Dip. (The Dip is vital--if you've ever lost a pummeling war because of size and strength disparity, the Dip will most likely cure what ails you). We then seat these principles with a series of drills, Shooting Body Locks (both high and low). We'll show how to add Shoulder Dips to the Standard Dip to hit a Go-Behind without shrugging or Duck-Unders, and how to uproot with Twists. And we'll go offensively defensive by attacking your opponent's Swim with Crook Lift Drills and the last ditch Under-Hook & One-on-One which with as little drilling time as 10 five minute rounds will be easily in your grasp. These fundamentals and prescribed drills take the essential Clinch position in MMA and bump it from seemingly mindless leaning or arm-transfers to the upright chess match that it is.
This volume blends striking into shooting into groundwork for one comprehensive drilling experience. Volume 3 can be utilized in isolation from the previous 2 volumes. This volume covers the Arm-Included Guillotine. Yes, the Head-Only Guillotine is ideal and a must know submission as it falls into the top 4 successful submissions in MMA competition, but we've got to face facts. Out of the last 640 professional MMA bouts, 23 ended with a Head-Only Guillotine and 9 ended with an Arm-Included Guillotine. The numbers don't sound very compelling, do they? Only 9 finishes with the Arm Included; why waste your time with such a low-percentage hook? The 23 Head-Only Guillotine finishes came from 52 attempts. The 9 Arm-Included came from 73 attempts. Still not compelling? The data tells us that as competition moves to the elite level it will be harder and harder to hook a Head-Only Guillotine as athletes are better about snaking an arm inside. It also tells us that the Arm-Included presents itself more often and that if we apply a bit of focus to this increasingly likely scenario we can move the Arm-Included Guillotine higher in the rankings (as a matter of fact, we'll demonstrate why the Arm-Included Guillotine just might be the safer way to go both in an offensive and defensive sense). This volume will open with a boxing flow chain that leads us into a Collar & Over-Hook Snapdown to feed us into the Arm-Included domain. From there we provide two grip options The Cinch and the Grind-Up that tighten up this position. We then start exploring what to do with that included arm if we encounter a guillotine failure (and no, the Coil Lock/Omaplata isn't the answer; zero finishes out of 38 attempts in 640 fights). Instead we will go tighter and safer, as being on your back in an MMA environment will get you pounded. We will run Whizzers, Step-Outs, Nelsons, Switches, Tilts, Go-Behinds, Head-Scissors, Drags, Arm Bars, DWLs, and Gut Wrenches in their tightest incarnations to either get a smarter more efficient submission or bail you off of your back. This chain is 21 links deep; 42 once you flip it.
Presents an entirely new chain along with the Loop Insert Principle. This ambitious chain is 21 links deep (42 once you flip it). We open with a bang-per-bang boxing flow (punches in bunches, folks; that's what wins fights). We then flow directly into Feinting the Double-Leg (or taking it with a faulty response). We Feint the Shoot, because everybody's got a sprawl--we take that Sprawl Response and set an Under-Hook that we then exploit with an Under-Hook and Post, Outside Knee, and proceed from there into one of the most common MMA situations, Bar & Chancery (Guillotine in common parlance). We'll run this position down from the Top-Side game through 4 Counter-for-Counter Subs (all high percentage and high likelihood defensive responses). We then plug in the Loop Insert Principle--we take that Bar & Chancery (Guillotine) and run it through the second most common, successful sub in UFC Competition--the Bottom Scissors Chancery (Guard Guillotine). We pop it through a few permutations that you don't often see, but that are there all the time (Hint: They are all dependent on shoulder exposure--both of your shoulders down equals this response; attacking shoulder down equals this, attacking shoulder up equals this). With this shoulder exposure flow down, this already high-percentage technique rises up in the ranks. (Of course, we will follow his defensive movements as well from each of the shoulder exposures.) There it is, 21 links deep, 42 with the flip. Zero compartmentalization, zero dubious "cross-training," all one solid flow reflective of actual competitive circumstances from start to finish.
Down & Out Drills are devised to show how to chain/tie all the pragmatic aspects/ranges of the fight into one free-flowing whole. Down & Out Drills begin with striking work that utilizes the offense/counter/re-counter formula then moves into the arena of shooting and takedown stuffing, then to ground control before running to ground 'n' pound, and then finishing off with submission work. All of these aspects are constructed in a tiered 1-2-3/A-B-C fashion that teaches range, blending in one seamless session that can be inculcated in a minimum of a dozen 5-minute rounds. Down & Out Drills are ideal for those who seek efficiency in training and want to see all MMA facets tied into a cohesive, pragmatic whole. Down & Out Drills Vol. 1 begins with 7 rounds of Striking/Counter-Striking work and then proceeds into how to stuff a clinch-reach turning it into an MMA-ready Collar & Elbow Tie-Up (not the Standard Collar & Elbow which should be discarded in striking arenas). This modified tie-up is then used to educate Overhook Snapdown Transitions that flow into Ground-Control Go-Behinds. The Go-Behinds feature the specific handwork necessary to stave off your opponent's Single-Leg Reaches or easy roll to Guard. The Ground Go-Behind then blends to a Jam Ride to immediate Ground Hooking (of the striking variety) and then transitions to the Natural Rotary Tilt--Float--and Cross-Body Sub Attack Position. Run this first volume of Down & Out in both the positive and mirror version and you've got 22 rounds that when run to speed, starts preparing fight-ready athletes. This volume of RAW, as always, comes with a printed syllabus for inclusion in your training notebook--the syllabi for Down & Out Drills are of vital importance as they contain additional info to keep these drills popping.
This volume features one attacking cradle (and one only), the Far-Side Rotary Cradle. Of course, we'll hit all the in's and out's of how to set it up and execute this cradle, but for those who have been hankering for some evil hooks on top of the cradle attacks, well, here they are. Once we get the details of the Far-Side Rotary Cradle out of the way, we get to work learning how to exploit the natural follow-up hooks. We'll start with the Jerk-Over Series that takes your opponent from flat to a stack in no time flat. Once we hit the Jerk-Over, we apply Toe Holds, Face Bars, Knee-Pinches, the Shrug-Pinch Jerk-Over variation, Standing Toe Holds, and Step-Over Toe Holds. Presuming the Jerk-Over vocabulary is made moot by a squirmy opponent, then we run to the Turk Work One-Two which allows you to hit a Turk & Split or a Turk & Chancery. If we wind up facing someone who thinks they can block your Cradle with a Figure-4 Scissors (which we'll demonstrate) we exploit their "defense" and turn it into a Chin Hook and Turn, another Toe Hold, and a Suicide Knee Pinch. We then go into how to hit Leg Bars and Knee Pinches from the top-side of this particular cradle. We also present three quick submissions for an opponent who is successful at firing his leg out of the cradle.
We continue to build on our foundations set in the first two volumes and start addressing the realities of scrambling opponents who aren't too sympathetic to your long set-ups. We'll start with the Loose Ride Cradle and the 8 Steps from Pressure--to Set-Up--to Turning--to Tap. The Loose Ride Cradle is ideal for those trying to shake-off your Ankle Pick that is stalling his Bottom Scissors/Guard strategy. Next, we hit the 6 Steps to Far-Side Quick Cradle Mastery. Quick Cradles are exactly what the name implies; fast mid-scramble hooks that exploit your opponent's step-outs and stand-ups and quickly flop him on his back all tied up in an excruciating position. Quick Cradles are predictable-pressure dependent, and we will show you how to feed yourself the Quick Cradle you need by where you place your chest. Next, we hit the 10 Steps to the Near-Side Quick Cradle. Near-Side Quick Cradles are tools of disorienting beauty as the unexpected elevator leaves your opponent airborne and somewhat clueless as to how he went from a strong base to flight to a crunched package on the mat so swiftly. Again, Quick Cradles are predicated on reaction time, but this reaction can be preloaded by obeying the laws of chest pressure we lay out on this DVD.
We take the fundamentals we built in the last volume and start getting into some nasty work. First, we correct the Crossface. In our dealing with many good folks, what we're seeing called a Crossface looks like a Crossface, smells like a Crossface, but it ain't a Crossface. The Old School Crossface is a one-handed submission in and of itself. You'll have to let off on the pressure just to use it as a set-up or control. The key is in the shoulder--once you have this down, it's a game changer. Next, we cover the 9 Steps to Crossface Cradle Mastery. Drill these 9 Steps and you'll be hitting the Crossface Cradle no matter what step presents itself as the entry. These steps are so integral that we hit them in extended, painstaking detail (and we do mean pain). If the Crossface Cradle is the jab of the cradle series, well that makes the Turk Cradle the cross of the bunch. The 6 Steps to Turk Cradle Perfection combined with the jab of the Crossface Cradle will provide hooking opportunities at every step of the way. Once an opponent has been hit with our Old School Crossface, he'll do anything in his power to prevent it from ever happening again--fortunately all of his ways to block the Crossface Cradle sets him up for the Near-Side Cradle. The entry is just as mean as the Old School Crossface and likely to lead to a tap before you even finish hooking the cradle. Again, we will drill the 9 Steps to Near-Side Cradle Mastery in detail for, as we all know, the devil is in the details. We also cover the grip and weight shifts that turn each and every cradle from control/pin position to excruciating submissions. Throughout the detailed steps of each of these cradles, pay close attention to the submission set-ups that branch out from each numerical position like little tributaries of pain. Again, the devil is in the details.
This begins a little sojourn into the wonderful world of Cradles--keep in mind the name Cradle is mighty inappropriate as Cradles have the opposite effect of an infant's cradle. An infant's cradle is meant to soothe a crying baby; real Wrestling Cradles are meant to induce tears. We'll begin by covering all the fundamentals: Near-Side/Inside Cradling, Far-Side/Outside Cradling, the Head-Knee Concept to know when to shoot a Cradle (they're everywhere, not just from the1/4 Position, as the Head-Knee Concept will demonstrate), the Force-Bait-Wait Continuum, the rule of Locking It In and the only 3 grips to be used for Cradling (the others have got to be scrapped). The next two fundamentals are worth the price of admission alone: Head-Wrap Wrist Placement (and no, it has nothing to do with the cutting-bone) and the Drive-Forward Rule. Without these two concepts your cradling is all for naught, or you'll be working far harder than you need to. Next, we move into educating certain breakdowns conducive to setting up your cradles. We'll hit the Body Lock Jam, the Block Jam, and since we're jamming we'll go ahead and hit the Over-Hook Toe-Hold (the key is in the knee switch). We'll also Jam to Placing a Single Grape, Jam & Rotary to Inside Wrist Rides, and then go on to demonstrate how the Rotary and Inside Wrist opens the Rip Out Double Wrist Lock 90% of the time, and failing that runs you into a Thigh Cram Hammer and Face Bar. Your Jam failing you? Hit the Jaw Chancery and Rotary and life is good again. Next, we hit Loose Riding, Pry Riding (palm placement is key here), and finish with the Lace Ride, ideal for that squirmy opponent. These 24 concepts and techniques are the ground floor prep to lock in excruciating Cradles.
We start from a Collar-and-Elbow Tie-Up and introduce the Sock 'Em Neck Crank with a little fist assist; we then march into Halch territory (if you haven't been introduced to the Halch yet, think of it as a Snapdown turned up to 11). From the Halch we then run Hook Chanceries, Post Chanceries, Finger-Hook Chanceries, Bar & Chancery to Flat & Chin Hook Cranks (we've got just what the doctor ordered to remedy those flat crank dilemmas we've been seeing). We then hit Jaw Hook Roll-Overs, the new improved Back Runner, the streamlined Maximum Crank to three finishes--Flat, Hook, and Reverse Lever Cranks or...how to do a Grip Flip to a wicked 3/4 Drop. We then transition the Bar & Chancery to a Pop-Over Stocks with one tiny change in hand position and finish with a Standing Strait-Jacket Cram. All in all, this volume gives you more than what you need to finish from head-to-head while staying on top without pulling guard for a 50/50 Guillotine attempt.
We completely break the RAW template here. RAWs are typically technique heavy (lots of submissions) but here we focus on one thing and one thing only, but...we cover it in minute, excruciating detail. The Rear Naked Choke. The Sleeper. He's got your back; the hooks are in. We've covered escapes from here before, but before we even launch escape material there seems to be a blurry area where the fundamentals of pre-choke defense and in-choke measures are ignored or seeming y unknown. RAW 68 breaks down these fundamentals; Posture (and why the chin tuck is wrong), the 2 grips required to survive, and leg position (leg positioning is perhaps the most important aspect of preventing and/or surviving the Rear Naked Choke--master the leg work on this volume and you'll go a long way towards a safer, tighter defensive game). Next, we introduce the Live-Arm Concept and why blocking the Live-Arm is of utmost importance. We then discuss three core leg movements that are initiated simultaneously and go a long way towards shucking hooks immediately: The Tuck, the Pike, and the Knee Pocket. We address the proper way to reach Shin-Locks (and why they more often than not become prompt Toe-Holds, and what to do with a prompt Toe-Hold once you have it.) We discuss how to achieve and utilize a Cuddle-Bridge to escape the Choke. We finish with Thigh-Blocking to Leg-Hooking--this concept will change your defensive game.
This volume covers more subs from the Cross-Body Position; here's what you get: Pop-Over Knee Rides, Sprawls, and Head Hooks vs. Open and Closed Side Rolling. Hamburger Ride variations and a complete Cobra series that includes Ground 'n' Pound, Wrist Attacks, Arm and Shoulder Attacks, Chokes, Cranks, Head-Scissors, and Top Saddle Sneaks. 22 subs in all on this volume presented in detailed depth with tactical consideration behind sub choices.
We continue working from the Cross-Body Ride and rising to a Knee-Ride and countering all of the ways your opponent may try to counter/escape. We address Knee Blocking with Dorsal Double Wrist-Locks, Elbow Spikes, Shark Fins, Step-Over Shark Fins from the top, and Fall-Offs to Inside & Outside (this one will tighten no matter where he goes), then we hit 4 varieties of Head-Scissors. From there we start exploring turning opportunities and shoot Cornering Short-Arm Bars, Far Leg Bars, Far Knee Scissors, Near-Leg Bars and Near-Knee Scissors, and Knee Sneaks. We then close up by examining options vs. Open and Closed Side Rolling Gambits from the bottom man. In short, if you've got a Knee-Ride from the Cross-Body Position, you'll find ways to finish here.
This volume covers the Single-Arm DWL, two varieties of Far Hip Crank, Corner Turning Short Arm Bars, the Near-Knee Short Scissors and then we plunge into a lengthy segment of how to hit Cross-Body Knee-Rides and the submissions peculiar to this Knee-Ride including: Head-Lifts, Head-Sleepers, Face-Posting, Throat Posting, Striking, Collapsing, Sneaks & Slides, two varieties of Down Arm Bars from this position, the False SAS, and a variety of sweet submissions vs. an opponent who posts either on your chest or Riding Knee. There are 19 techniques total on this volume of RAW and as always, it comes with a printed syllabus for inclusion in your training notebook.
This RAW picks up right where the last volume left off (it can still be used as a stand alone volume). You combine this material with the previous DWL material, you will be able to chase a DWL into Hell itself. We cover the DWL Dorsal, the DWL Shark Fin and how not to get rolled, Step-Over Shark Fin Arm Scissors with fall-off follow ups (even if you hit your back, this one separates the elbow f-a-s-t; be careful). We the hit Straight Leg Scissors, Crooked Leg Scissors, and IMHO the most important variation, the Figure-4 Neck Breaker (it's there every time you're in Dorsal Position). You have an opponent with a great Shrimp to Half-or-Closed Guard? Well, you'll need the Flare Step-Over series to keep chasing that DWL--3 submissions-in-one. Your opponent powering out of the DWL? No Problem. Two t-i-g-h-t solutions. Gripping his trunks to hold-out? Use this twist and he'll let go ASAP. Is he using an old school Knee Wedge Beat? (Not a bad idea, and we show you how to do it right.) But we show you how to beat it with a Shoulder Rock.
(This picks up right where RAW 62 left off; but it can be used as a stand-alone volume.) We open with a discussion of why some segments of the old school wrestling community consider the Top Wrist Lock a show hold (the main reason being the Lock-Grip Block that we detail on this volume.) Once you understand this block the TWL will pose far less of a threat to you, but...On this volume we show not one, but two ways to blow through the Lock-Grip Block. We then move on to a Double-Wrist Lock PhD class many of you have asked for. We refresh the DWL anatomy lecture here as well as delineate opportunistic DWL grips (this is a dozen techniques in and of themselves); the meat of this material in my mind is the discussion of Elbow Wedge placement. This little detail adds power (and perhaps more importantly ) pain to the DWL set-up that you should find remedies most all of your DWL hold-out problems. We then discuss the ins and outs of DWL Step-Overs (when to use them and when not to) and last but not least, a sneaky little Toe-Hold for your strongest DWL hold-out.
This volume works as a stand-alone tool or as an adjunct to the Cross-Body work on The Complete Grappler. On this volume we begin the long road to Cross-Body virtuosity. Keep in mind the Cross-Body position is not one static tool; opponents are live animals and defend Cross-Body from a variety of arm positions. Rather than have a submission vocabulary that attempts to "force" the submissions we "want," we need to address an approach that exploits the submissions we are given. With this "gift system" of submissions in mind, we will break the Cross-Body down into Arm References. On this volume we cover the Double Underhook and 1st Arm Position. The 1st Arm Position is when you hit your Cross-Body Ride and your opponent keeps his near arm between your bodies and his far arm on the head-side of your head. (If my descriptors seem a bit confusing see our 1st book in the NHB Series to maybe un-slurry the water.) Once we've addressed the 1st Arm Position, we discuss the proper way to trap;/keep the desired limbs and then run through 30(!) submissions all from this compact little arena that call for very little change in positional integrity. (This volume also includes a looooong digression on the Top-Wrist Lock--TWL or Reverse Double-Wrist Lock.) This volume includes head attacks, a bit of street work, near and far arm attacks, and an easy way to "un-clutch" a gripping opponent.
Included: The Knee Ride , a formidable position, but it does violate positional theory so we've got to nail down how to make it a bit tighter and closer to positional theory adherence-6 ways to flow with the Knee Ride and 5 ways to easy finishers (not counting strikes). One of these, the Elbow Pump to DWL is subtle, but oh, so useful. The Jerk-Over Series. The Broken Scarf Hold allows your opponent a free far-arm which he can use to brace/post for escapes--we need to have a vocabulary to take that arm out of play and/or snap it. We'll hit Reverse Arm Bars, variations on Dead-Man TWL's and the set-ups appropriate to our opponent's resistance feed (including a nice little trick used by the formidable Verne Gagne). We'll wind this volume up with an adjustment that makes a Sit-Out Stocks from this position more than just a show-hold. We're 22 moves deep on this volume alone.
We continue with the Catch & Release series (Arm Bar Helpers) and run Leg Poppers, Thigh-Overhook Assists, Top SAS's from the back, Double-Crosses, Shin Crams, and Twist Rolls. Then we move on to Wedge Chokes, and a brief digression on the Straight Head Scissors and the Figure-4 Head Scissors (Triangle Choke). We also cover the subtle, but vital, Scissors Shove. We then bring this volume back to the Head & Shoulder position (Broken Scarf Hold) and cover Near-Side Neck Bracers, Reverse Saddle-Ups, Forced Cobras and the natural chain that this grip opens up.
Among material covered: First, I rectify some previous instruction and go into excruciating detail regarding Short-Arm m Scissors, Figure-8 Arm Scissors, and Snake Knots; we cover the Far Short Arm Scissors and the way to pop the opponent onto his near-side. We then cover special grip breaks: near and far bar grip breaks, strategies against tombstone holdouts (arms folded across chest) including the unusual compression submission, the tiny details that allow you to secure ankle, knee, and hip locks from the Cross-Body Arm Bar position easily and not merely make a grab or bum rush for an iffy position, Shin Cram Trach Work vs. a bridging opponent. Your arm bar going to hell and want to know how to abandon it and gain your opponent's back? The Twist & Rise is the answer, also among the 21 techniques is a wicked little Leg Nelson to torque that knee.
On RAW 57 we covered the proper way to Leg Ride an arm bar and started the gamut of solutions. This one continues that path with the TWL-breaks, an in-depth look at how to hit the old school staple, the Bottom Short Arm Scissors (SAS)--remember how we've discussed why we don't want to hit the Top SAS? If you don't, we'll remind you why with the easy counter, and then we'll show you two ways to add that Top SAS back into your vocabulary. We then hit Figure-8 Arm Scissors ,both top and bottom versions. And, as if this hard-hitting pretzel weren't enough, we'll cover how to turn that into a Snake-Knot and pop that elbow completely. We'll also cover Hip Blocking, Leg Poppers, Self-Stacking, and how these can lead to Leg Bars and Knee Scissors all while you're shooting for that Arm Bar.
This stand alone volume is the first in our series on Catch & Release. (Your opponent is blocking your arm bar with gripped hands and/or bridge and roll techniques.) We start with the Cross-Body Arm Bar itself and show you how to leg-ride an arm bar hands free, then we tweak the arm bar (the thumb up/little finger down business is over-rated), then we will use a variety of ground 'n' pound solutions and then show the mechanical weaknesses of these solutions and why they may not be the best bet. Next, we run Sliders, Bucks, Slap "n" Pops, SAS's, and a nice chain that turns any arm bar into a DWL 100%er. There are 20 techniques total on this DVD (the leg ride section alone is worth the price of admission.)
This DVD covers the standard way this pin is applied and we go over the structural problems with this hold-down version; then we show a change in grip that puts this position back into play. Next, we go into how to ground 'n' pound from here and what striking mistakes to avoid. We then run thru a series of submissions against the far and near arms, and the head/neck including Step-Overs, Brace Arm Bars, Underarm Bars, Drag Bars, Short Arms, Reverse Short Arms, and Turning Short Arms (16 hooks total).
We take the set-ups learned on RAW 56 and turn them into a leg-locking smorgasbord. We also address submitting an opponent who hooks his top leg in trying to beat a head and arm position.
We show how to flow from the Head and Arm Position to the Back Wrap/Reverse Scarf Hold Position with zero danger from head hooking. From here we cover optimum mounting techniques and simple leg lock set ups.
Picking up where the last volume left off, we deal with how to defend and go on the attack versus an opponent who has applied a tight body lock. There are several unusual arm lock opportunities featured here.
This volume covers the Head and Arm Position/Scarf Hold and shows numerous, but oh so easy to hit Neck Cranks, Face Locks, Chokes, and Arm Locks.
This volume continues on with the Head-Lock position, running you through the Cobra Series and then shows you how to turn your opponents defensive tactics into submission opportunities.
This volume picks up where Head-Locks left off, and shows you how to easily turn this position into Shoulder Choke/Arm Triangle heaven.
We break down this most highly neglected of offensive positions and run you trough numerous submissions.
This volume shows foolproof ways to set up and attain this position; from there we run you into Take Downs and Dead Drop Submissions.
This volume takes the Skyward Double Knife Ride (see RAW 45) and shows you how to apply numerous submissions and transitions.
The most utilized and most useful punch in striking is broken down into excruciating detail regarding application varieties and how to train this most useful tool.
This volume in the continuing leg ride series covers the Skyward Double Knife Ride. (Hooks in, Belly up) Here you will learn entries, set ups, and how to ride this position hard with a capitol H.
Perhaps the most utilized submission in the old school vocabulary. This volume explores all the set ups, grips , and tweaks to show exactly why it is so feared.
Take this high percentage submission to the nth level. This volume covers everything you need to know about set ups, TWL anatomy, and the myriad grips.
Leg locks are among the most feared submissions, but without a complete vocabulary of retentions, most of what passes for leg locks is nothing more than slap-chasing. This volume makes sure that once you grab that leg, you can break it.
This volume covers leg lock opportunities from a specific reference position-The Outside Figure-4. For the uninitiated, the Lower Cross-Body Reference, or Transitional Guard Pass Leg Locks. We will take this single set up and run it thru a variety of Hip Cranks, Crabs, Achilles Locks (including a Lou Thesz special), and top it off with a sweet little Snap-Over Knee Crank.
This volume runs thru entries, riding drills, and a variety of submissions for both of these punishing yet so easy to attain rides. These submissions include Toe Hold varieties, the Unorthodox Top and Reverse Carny Stretches, Cradle Crunches, and the Top Knee Bar.
This stand alone volume runs you through four contingency leg rides for when your opponent has evaded your deeper hooks or when he has flattened out. We run these rides through a 30+ deep submission chain and build fluency with the 15-Point Leg Ride Drill.
Here we will hit a few concepts on Double-Knife Riding, which is old school terminology for Hooks-In Riding. Next, we take a look at turning any Jacob's Ride into a High-Ball or Saturday Night Ride. We introduce a submission chain that can be mixed-and-matched with these rides turning them into 30+ submissions.
The 35+ techniques on this volume will cover 14 ways to attack the 1/2 Guard player including the Turning Turk Series. Also covered are more Flat Ride Cranks including the Head Pry Series and the Toe Pry Cradle. We also provide a detailed lock at the Firgure-4 Body Scissors: Entries, proper riding form and 11 submissions once you hit it.
This volume covers leg rides and submissions from a broken-down position and flows into Offensive Leg Rides vs. the Half-Guard.
This volume shows you everything you need to know about this formidable transitional leg ride. Covered is how to set it up, enter with it, breakdown with it, submit with it, and then we turn the whole thing around and show you how to defend against the Crab Ride and hit submissions while playing the "D" game.
Over 50 minutes of set-ups, entries, and submissions including the Split Scissors Series, Submarines, and Crucifixes from all angles.
Over 30 moves in over 50 minutes of video detailing easy escapes from the most common choke predicaments. The Double Slip Rock and Roll vs. the Rear Naked is worth the price of admission.
This volume picks up where 31 ended. More offense, defense, and surprising leg locks to "bring 'em down" to your level.
Provides you with all of the strategies, strikes, and submissions for when you are down on the mat and your opponent is standing over you.
Volume Two covers Dead Drops from the Outside One-on-One, The Under Hook Blocks, Double Over Hook Drops, Inside and Outside Fireman's Carry Drops, and Hip Throws to Dead Drops.
Takedowns that drop directly into submissions. Collar and Elbow Dead Drops-12 moves. Kick-Over Dead Drops-13 moves; plus a Bonus Drop.
This volume takes the gotta have 1/2 Nelson and runs it through 25 permutations that are guaranteed to crank your opponent flat and wrench the tap out of him.
Basic Leg Technique and Body Position, Counter Motion, Leg Ride Set-up, Leg Pins From the Mat Position Part 1.
Far One-on-One, Turn the Corner Cutter Double-Wristlock,
Alley-oop, Straight Leg Scissors, Missed Leg Scissors to SAS, Missed SAS to Brag/Back, Squatting Triangle Crush,, Arm Lock Potpourri, Falling Knee Bar, Knee Scissors, Turned Knee Scissors, Sweepback Knee Crank, Shin Leer Knee, Underarm Knee, Bulldog Ride, Bulldog to Far One-on-One, Bulldog to Splitter, Bulldog to Carney Stretch, Carney Stretch Arm Lock Potpourri, Bulldog to Cross Buttock Drop, Cross Buttock Lift to Standing Knee Pinch, Missed Standing Knee Scissors to Falling Knee Bar.
Headlocks vs. Head-Holds, The Punisher Grip, The Choke Up Grip, The Hip Shift, Standing Punisher Grip Headlock, Standing Choke Up Grip Headlock, Standing Punisher to Drag, Standing Choke Up to Drag, Standing Punisher Grip Headlock with Cross-Buttock Throw, Standing Choke Up Headlock with Cross-Buttock Throw, Mat Punisher, Mat Choke Up, Standing Far Arm Headlock, Mat Far Arm Headlock, Whipback Far Arm Headlock, Mat Far Arm Whipback Headlock, Standing Near Arm Headlock, Mat Near Arm Headlock, Near Arm Headlock, Near Arm Whipback, Head and Double Arm Headlock, Reverse Head and Double Arm, Chin Hook/Neck Brace, Whipback Chin Hook/Neck Brace, Face Bar.
Shuck and Duck, Shuck and Duck to Short Arm Bar, Shuck and Duck to Neck/Head Attack, Shuck and Caught on Back Pressure Choke, Frame to Crooked Leg Scissor, Frame to Underarm Bar, Frame to Short Arm Bar, Hognose to Crooked Leg Scissors, Hognose to Underarm Bar, Hognose to Short Arm Bar, Leg Gook to Hammerlock Crawl, Leg hook to Sit-Out Partner Belly Down Arm Bar, Leg Hook 2-on-1 Pullover, Bridge and Roll vs. the Tuck, Hognose to Rocking Sit-up, Rocking Sit-up to Force Back Bridge and Roll, Windmill to Knees to Hammerlock, Windmill to Partner Belly Down Arm Bar, Windmill to Pullover vs. Tucked Opponent, Flat Windmill.
The Half Nelson, The Quarter Nelson, The Three Quarter Nelson, The Full Nelson, The Far Nelson, The Far Bar Nelson, The Locked Three Quarter Nelson, The Leg Nelson, The Reversed Farther Nelson, The Lock and Look vs.. the Half, The Slip vs. the Half, The Calf Block, Doubling vs. the Quarter Nelson, Bridging a Quarter Nelson, Head Spin vs. the Half Nelson, Wing vs. Half, Wing and leg vbs. Half
Twister, Shoulder Choke, Figure-Four Legs Top Wristlock, Hugger, Step-Over Belly Up Arm Bar, Step-Over Belly Down Arm Bar, Near-Side Hangman's Drop, Far-Side Hangman's Drop, Shin Lock vs. Hook, Hugged Knee Brace, Huge Toe Hold, Tucked Toe Hold, Piked Knee Bar, Piked Knee Scissors.
The Inside Triple, Bar and Chancery vs. Double Leg, Flat Crank, Chin Hook Crank, Underarm Spin vs. a Bar and Chancery, Burns Hammerlock, Double-Wristlock vs. a High Single Leg, Single Wristlock vs. a High Single Leg, Reverse Nelson Turnover, Reverse Nelson to Wrist Bar, Reverse Nelson to Princeton Bar, Gladiator Conditioning Challenge: Turn the Corner Drill.
Master's Jab Catch, Rear Body Lock Trips, Single Back Heel Trips, Double Back Heel Trips, Knee Block, Cross-Over Back Heel Trip, The Drop Toe Hold vs. High Single Leg, Far Nelson, Guard Guillotine Beat, Gladiator Conditioning Challenge: Donkey Kicks.
The Old School Weave, The True Double-Leg Tackle, The Front 1/4 Nelson vs. Double Leg Shots, Chin Hook Neck Crank Finish, Flat Neck Crank Finish, The Real Key-Lock, The Ed "Strangler" Lewis Crooked Leg Scissors, Gladiator Conditioning Challenge: Rip Squats.
The Joe Gans Combo, The Clinch High Single, Switch Knee Block, Head Lever, Head Lever to Farmer Burns Hammerlock, Head Lever to Belly Up Hammer, Head Lever to Belly Up SAS, Head Lever to Reverse Arm Bar, Head Lever to Gliding Hammer Lock, Head Lever to Glide to Dorsal, Dorsal to Cross Body Double-Wristlock, Cross Body SAS, SAS off the Back, Gladiator Conditioning Challenge: Partner Double-Leg Suck Ins.
Pat-A-Cake Drilling, The Clinch Knee Block, Same-Side Clinch Knee Block, Knee Block Counter to Lateral-Drop, The Jam, The Rotary, Jam Switch to 3/4 Nelson Hook-Up, 3/4 Nelson to Traveled Top Saddle SAS, Sit-Out Shoulder Crank, Collapse to Beat, Travel to Time-Hold, Gladiator Conditioning Challenge: Bridge Hops to Breath-Ups.
The Corkscrew Hook, Shoulder Drive, Ankle Squeeze, Hooked Back Trip, Far-Arm Far-Ankle Breakdown, Far-Arm Far-Ankle Counter: Go For Your Gun, Far-Arm Far-Ankle Counter: Wing Down, Wing Down to Double Wrist Lock, Wing Down to Double Short Arm Scissors, Far-Arm Far-Ankle Breakdown to Groped Toe Hold, Groped Toe Hold Burst, Swing Knee Bar vs. Burst Counter, Knee Point Knee Bar Counter, Quad Cutter, Groped Toe Hold Cross-Face Counter, Cross-Face Counter, Gladiator Conditioning Challenge: Single-Leg Hamstring Bridges.
High-Line Punch Pick-Offs, Staggered Stance, Real High Single, Snatch Single, Grind-Drag-Trap, Trapped Arm Bar, Trapped Arm to Cross-Face Crank, Beat a Turn with a Real Drag and Sag Hook, Re-Trap and Cross-Face Crank, Grind and Drag to Missed Trap and Sat to Cross-Body Pull, Cross-Body Socket Hook Crank, Fat Out of Fire, Gladiator Conditioning Challenge: Triceps Inner Heads Push-Ups.
Hitting on the Fly, The Real Flying Mare, Shoulder Dive Throws, Leg Trip, Real Down Pro Stance, The Inside Turn, Real Half Nelson, Chin Hook Crank, The Flat Crank, Single Leg Ride Pry, Torqueing Arm Bar, Flip-Flop Arm Bar, Shin Wedge, The 3/4 Nelson Hook Crank, Gladiator Conditioning Challenge: Cross Chest One Arm Push-Ups.
Shoulder Drive Throw, Shoulder Drive, "Wrong" Side Hip Toss, Same-Side Roll, Bottom Whizzer, Real 3/4 Nelson, Chin Hook Neck Crank, Rolling Inverted Sleeper, Inverted Sleeper, The Back Runner, Gladiator Conditioning Challenge: Roman Push-Ups.
The Roll and Cross Defense, The Arm Lock Hip Throw, The Knee Tap, The Knee Tap with Foot Trap, Real Switch Counters, The Frank Gotch Inside Toe Hold, Doctor Proctor, Topside/Inside Banana Split, Gladiator Conditioning Challenge: Collar and Elbow Pummeling.
Shifting and Combination Building, Stretch Drags and Flying Mares, Oklahoma Pops and Drags, Sucker Toe Holds and Real Switches, Headlock, Gladiator Conditioning Challenge: Aquaman.
Floyd Patterson's "Kangaroo" Hook, Stretch Duck-Unders, Collapsed Turn-Out, Inside Sit, Long Sit-Out, The Real Quarter-Nelson, Quarter Nelson to Head-Cinch Neck Crank, Quarter Nelson to Chin Hook Crank, Beating a Rise Out of Half-Nelson Pry, Gladiator Conditioning Challenge: An Introduction to "Iron Yoga": "The Crow."
Boxing Jab Varieties, Front Crunch Sparring, Take Down Lifts, Jump and Half Drill, Cross Drill, Bottom Scissors Whizzer to 3/4 Nelson, Elbow Pancake to Neck Crank, Short Arm Bar Counter, Gladiator Conditioning Challenge: Neck Rock Sit-Ups.
Boxing Double Hooking and Shift Hooking, Shift Steps, Shift Hook Low, Shift Hook High, Side-Stepping Hooks, Beating Posts, Barrel Rides, The Lullaby Series, Gladiator Conditioning Challenge: Partner Trap Work.
Boxing Counter Punch Flow Drill, Rooted Body Lock Crunch, Rooted Body Lock to Fire-Pole Double Leg, Rooted Body Lock to Matched Heel Snag, Rooted Body Lock to Unmatched Heel Snag, Inside Short Knee Scissors, Inside Short Knee Scissors to Blocked Kick to Self-Levered Cross Toe Hold, Inside Short Knee Scissors to Cross Toe-Hold Spreader, Handing Foot Lock, Hanging Front Figure-4 Lock, Hanging Step Over Knee/Hip Crank, Triangle Post Escape to Neck Breaker, Gladiator Conditioning Challenge: Russian Lunges.
Boxing Short Rhythm and Long Rhythm, Fist Rolling, Full Surface Strike, Lead Hook, Bonafide Pummeling, Biceps Ride, Duck Under Shrug, The Sleeper, Gladiator Conditioning Challenge: Supported Single-Leg Squat.
Boxing Inside Drills, Number Drill, The Drill Blender, The Lead Jolt, Wrist Control Slide-By, Low Singles A-Z, Neck Breaker, The Reverse Full Nelson, The Spreader, Gladiator Conditioning Challenge: The Tower Series: Leaning Towers and Falling Towers.
Trigger Punching, The Purring Kick, Drop Trips from Front, Rear, and Cross, Double Drag Drops, The Counter Drag, Reverse Cross Faces, Crunched Top Wrist Lock, Bridge Up, Gladiator Challenge: Lumberjack Drill
Trigger Punching, Hatchet/Ax Punches, Pinch Headlock Slide-Bys, Barsagar, High Single-Leg D to Leg Hooked Reverse Half, Double Cross Faces, Shear Turns to Hooks, Rear Straight Arm Bars (Sakuraba shot) and Defense, Gladiator Challenge: Marciano's Push Me-Push You.
25 Rounds of Boxing with the Body Killer, Battling Nelson Shots, Body Lock Slide-Bys, Root High Singles, The Spladdle (You've got to see this one!), Wings A-Z, Submission Chain from Heists, Outside Rolls and Hands Free Top Wrist Locks, Gladiator Challenge: Butterfly Grip Work.
Ankle Picks A-Z, Top Body Submission Chain (including the Dragging Arm Bar), 25 Rounds of Boxing with the Head Hunter, Gladiator Conditioning Challenge: 4x4 Jump Squat Challenge.
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